Example #1
0
 public override void SetProjectileValues(Transform _target, int _minimumDamage, int _maximumDamage, int _criticalStrikeChance, float _criticalStrikeDamage, float _statusLength, NamePlate _enemyNamePlate, Ability.Enchant _enchant)
 {
     target               = _target;
     minimumDamage        = _minimumDamage;
     maximumDamage        = _maximumDamage;
     criticalStrikeChance = _criticalStrikeChance;
     criticalStrikeDamage = _criticalStrikeDamage;
     statusLength         = _statusLength;
     enemyNamePlate       = _enemyNamePlate;
     currentEnchant       = _enchant;
 }
Example #2
0
 public virtual void SetProjectileValues(Transform _target, int _minimumDamage, int _maximumDamage, int _criticalStrikeChance, float _criticalStrikeDamage, float _statusLength, NamePlate _enemyNamePlate, Ability.Enchant enchant)
 {
 }