private void AddDevices() { _autd.ClearDevices(); foreach (var item in AUTDSettings.Instance.GeometriesReactive) { _autd.AddDevice(new Vector3d(item.X.Value, item.Y.Value, item.Z.Value), new Vector3d(item.RotateZ1.Value, item.RotateY.Value, item.RotateZ2.Value)); } }