예제 #1
0
 public void AddOnChange(AStateMachine <State, LogicEvents> .StateChangeHandler handler)
 {
     m_stateMachine.AddOnChange(handler);
 }
예제 #2
0
 public void RegisterStateChange(AStateMachine <GameState, LogicEvents> .StateChangeHandler func)
 {
     m_stateMachine.AddOnChange(func);
 }