public override bool CanDeconstruct(out string reason)
        {
            reason = string.Empty;

            if (FridgeComponent == null)
            {
                return(true);
            }

            if (FridgeComponent.IsEmpty())
            {
                return(true);
            }

            reason = ARSSeaBreezeFCS32Buildable.NotEmpty();
            return(false);
        }
예제 #2
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        public static void Patch()
        {
            Configuration = Mod.LoadConfiguration();

            var assembly = Assembly.GetExecutingAssembly();

            QuickLogger.Info("Started patching. Version: " + QuickLogger.GetAssemblyVersion(assembly));


#if DEBUG
            QuickLogger.DebugLogsEnabled = true;
            QuickLogger.Debug("Debug logs enabled");
#endif

            try
            {
                LoadAssetBundle();

                OptionsPanelHandler.RegisterModOptions(new Options());

                GlobalBundle = FcAssetBundlesService.PublicAPI.GetAssetBundleByName(FcAssetBundlesService.PublicAPI.GlobalBundleName);

                AddTechFabricatorItems();

                ARSSeaBreezeFCS32Buildable.PatchHelper();

                var harmony = HarmonyInstance.Create("com.arsseabreezefcs32.fcstudios");

                harmony.PatchAll(assembly);

                QuickLogger.Info("Finished patching");

                QuickLogger.Debug($"{Configuration.StorageLimit}");
            }
            catch (Exception ex)
            {
                QuickLogger.Error(ex);
            }
        }
 internal void OnContainerUpdate(int numberofItems, int storageLimit)
 {
     _itemCounter_LBL.text = $"{numberofItems}/{storageLimit} {ARSSeaBreezeFCS32Buildable.Items()}";
     UpdateContainers();
 }
        public override bool FindAllComponents()
        {
            try
            {
                #region Canvas

                var canvasGameObject = gameObject.GetComponentInChildren <Canvas>()?.gameObject;

                if (canvasGameObject == null)
                {
                    QuickLogger.Error("Canvas not found.");
                    return(false);
                }

                #endregion

                #region Home
                var home = InterfaceHelpers.FindGameObject(canvasGameObject, "HomeScreen");
                #endregion

                #region Battery

                var homeBattery = InterfaceHelpers.FindGameObject(home, "Battery");
                _batteryPercent = InterfaceHelpers.FindGameObject(homeBattery, "Text").GetComponent <Text>();
                _batteryFill    = InterfaceHelpers.FindGameObject(homeBattery, "Fill").GetComponent <Image>();

                #endregion

                #region Food
                var food = InterfaceHelpers.FindGameObject(canvasGameObject, "FoodScreen");
                #endregion

                #region Drinks
                var drinks = InterfaceHelpers.FindGameObject(canvasGameObject, "DrinksScreen");
                #endregion

                #region Trash
                var trash = InterfaceHelpers.FindGameObject(canvasGameObject, "TrashScreen");
                #endregion

                #region Color Picker
                var colorPicker = InterfaceHelpers.FindGameObject(canvasGameObject, "ColorPicker");
                #endregion

                #region PowerOff
                var powerOff = InterfaceHelpers.FindGameObject(canvasGameObject, "PoweredOffScreen");
                #endregion

                #region PowerButton
                var powerBtn = InterfaceHelpers.FindGameObject(home, "Power_BTN");

                InterfaceHelpers.CreateButton(powerBtn, "HPPBtn", InterfaceButtonMode.Background,
                                              OnButtonClick, _startColor, _hoverColor, MAX_INTERACTION_DISTANCE, ARSSeaBreezeFCS32Buildable.PowerBTNMessage());
                #endregion

                #region PowerOFf PowerButton
                var ppowerBtn = InterfaceHelpers.FindGameObject(powerOff, "Power_BTN");

                InterfaceHelpers.CreateButton(ppowerBtn, "PPBtn", InterfaceButtonMode.Background,
                                              OnButtonClick, _startColor, _hoverColor, MAX_INTERACTION_DISTANCE, ARSSeaBreezeFCS32Buildable.PowerBTNMessage());
                #endregion

                #region PowerOFf PowerButton
                var powerOffLbl = InterfaceHelpers.FindGameObject(powerOff, "Powered_Off_LBL");
                powerOffLbl.GetComponent <Text>().text = ARSSeaBreezeFCS32Buildable.NoPower();
                #endregion

                #region DumpBTNButton
                var dumpBtn = InterfaceHelpers.FindGameObject(home, "DumpBTN");

                InterfaceHelpers.CreateButton(dumpBtn, "DumpBTN", InterfaceButtonMode.Background,
                                              OnButtonClick, Color.black, Color.white, MAX_INTERACTION_DISTANCE, ARSSeaBreezeFCS32Buildable.DumpButton(), ARSSeaBreezeFCS32Buildable.DumpMessage());
                #endregion

                #region FoodCButton
                var foodContainterBtn = InterfaceHelpers.FindGameObject(home, "FoodCBTN");

                InterfaceHelpers.CreateButton(foodContainterBtn, "FoodCBTN", InterfaceButtonMode.Background,
                                              OnButtonClick, Color.black, Color.white, MAX_INTERACTION_DISTANCE, ARSSeaBreezeFCS32Buildable.FoodCButton());
                #endregion

                #region WaterCButton
                var WaterContainterBtn = InterfaceHelpers.FindGameObject(home, "WaterCBTN");

                InterfaceHelpers.CreateButton(WaterContainterBtn, "WaterCBTN", InterfaceButtonMode.Background,
                                              OnButtonClick, Color.black, Color.white, MAX_INTERACTION_DISTANCE, ARSSeaBreezeFCS32Buildable.WaterCButton());
                #endregion

                #region Rename Button
                var RenameBtn = InterfaceHelpers.FindGameObject(home, "RenameBTN");

                InterfaceHelpers.CreateButton(RenameBtn, "RenameBTN", InterfaceButtonMode.Background,
                                              OnButtonClick, Color.black, Color.white, MAX_INTERACTION_DISTANCE, ARSSeaBreezeFCS32Buildable.RenameButton());
                #endregion

                #region Trash Button
                var TrashBtn = InterfaceHelpers.FindGameObject(home, "TrashCBTN");

                InterfaceHelpers.CreateButton(TrashBtn, "TrashBTN", InterfaceButtonMode.Background,
                                              OnButtonClick, Color.black, Color.white, MAX_INTERACTION_DISTANCE, ARSSeaBreezeFCS32Buildable.TrashButton(), ARSSeaBreezeFCS32Buildable.TrashMessage());
                #endregion

                #region ColorBTN Button
                var colorBtn = InterfaceHelpers.FindGameObject(home, "ColorPickerBTN");

                InterfaceHelpers.CreateButton(colorBtn, "ColorBTN", InterfaceButtonMode.Background,
                                              OnButtonClick, Color.black, Color.white, MAX_INTERACTION_DISTANCE, ARSSeaBreezeFCS32Buildable.ColorPicker());
                #endregion

                #region ColorPage
                _colorPage.SetupGrid(48, ARSSeaBreezeFCS32Buildable.ColorItemPrefab, colorPicker, OnButtonClick, _startColor, _hoverColor);
                #endregion

                #region Food Page

                _foodPage = _mono.gameObject.AddComponent <GridHelper>();
                _foodPage.OnLoadDisplay += OnLoadFoodDisplay;
                _foodPage.Setup(17, ARSSeaBreezeFCS32Buildable.ItemPrefab, food, _startColor, _hoverColor, OnButtonClick);

                #endregion

                #region Drink Page

                _waterPage = _mono.gameObject.AddComponent <GridHelper>();
                _waterPage.OnLoadDisplay += OnLoadWaterDisplay;
                _waterPage.Setup(17, ARSSeaBreezeFCS32Buildable.ItemPrefab, drinks, _startColor, _hoverColor, OnButtonClick);

                #endregion

                #region Trash Page

                _trashPage = _mono.gameObject.AddComponent <GridHelper>();
                _trashPage.OnLoadDisplay += OnLoadTrashDisplay;
                _trashPage.Setup(17, ARSSeaBreezeFCS32Buildable.ItemPrefab, trash, _startColor, _hoverColor, OnButtonClick);

                #endregion

                #region StorageAmount

                _itemCounter_LBL = InterfaceHelpers.FindGameObject(home, "ItemCounter_LBL").GetComponent <Text>();

                #endregion

                #region Unit Name

                _seaBreeze_LBL = InterfaceHelpers.FindGameObject(home, "SeaBreeze_LBL").GetComponent <Text>();

                #endregion
            }
            catch (Exception e)
            {
                QuickLogger.Error($"{e.Message}:\n{e.StackTrace}");
                return(false);
            }

            return(true);
        }
        public override void Initialize()
        {
            PageStateHash = Animator.StringToHash("PageState");

            QPatch.Configuration.OnModModeChanged += OnModModeChanged;

            if (PrefabId == null)
            {
                PrefabId = GetComponentInParent <PrefabIdentifier>() ?? GetComponent <PrefabIdentifier>();
            }

            if (PowerManager == null)
            {
                PowerManager = gameObject.AddComponent <ARSolutionsSeaBreezePowerManager>();
                PowerManager.Initialize(this);
                PowerManager.OnBreakerTripped += OnBreakerTripped;
                PowerManager.OnBreakerReset   += OnBreakerReset;
                PowerManager.OnPowerResume    += OnPowerResume;
                PowerManager.OnPowerOutage    += OnPowerOutage;
            }

            if (FridgeComponent == null)
            {
                FridgeComponent = gameObject.AddComponent <Fridge>();
                FridgeComponent.Initialize(this, QPatch.Configuration.StorageLimit);
                FridgeComponent.OnContainerUpdate += OnContainerUpdate;
                FridgeComponent.SetModMode(QPatch.Configuration.ModMode);
            }

            if (ColorManager == null)
            {
                ColorManager = gameObject.AddComponent <ColorManager>();
                ColorManager.Initialize(gameObject, ARSSeaBreezeFCS32Buildable.BodyMaterial);
            }

            if (FridgeDumpContainer == null)
            {
                FridgeDumpContainer = gameObject.AddComponent <DumpContainer>();
                FridgeDumpContainer.Initialize(gameObject.transform, ARSSeaBreezeFCS32Buildable.StorageLabel(),
                                               ARSSeaBreezeFCS32Buildable.ItemNotAllowed(),
                                               ARSSeaBreezeFCS32Buildable.SeaBreezeFull(),
                                               FridgeComponent, _dumpStorageSizeXY, _dumpStorageSizeXY);
            }

            if (NameController == null)
            {
                NameController = gameObject.EnsureComponent <NameController>();
                NameController.Initialize(ARSSeaBreezeFCS32Buildable.Submit(), Mod.FriendlyName);
                NameController.SetCurrentName(Mod.GetNewSeabreezeName());
                NameController.OnLabelChanged += OnLabelChangedMethod;
            }

            if (AnimationManager == null)
            {
                AnimationManager = gameObject.AddComponent <AnimationManager>();
            }

            if (DisplayManager == null)
            {
                DisplayManager = gameObject.AddComponent <ARSolutionsSeaBreezeDisplay>();
                DisplayManager.Setup(this);
            }

            if (FCSConnectableDevice == null)
            {
                FCSConnectableDevice = gameObject.AddComponent <FCSConnectableDevice>();
                FCSConnectableDevice.Initialize(this, FridgeComponent);
            }

            IsInitialized = true;
        }