public override IEnumerator Process() { yield return WaitFor(Recipient, PaperToUpdate); var paper = NetworkObjects[1].GetComponent<Paper>(); paper.PaperString = Message; ControlTabs.RefreshTabs(); }
///To be run on client public override void Process(NetMessage msg) { LoadNetworkObject(msg.SubjectPlayer); if (NetworkObject == null) { return; } Logger.LogTraceFormat("Processed {1}'s state: {0}", Category.Movement, this, NetworkObject.name); var playerSync = NetworkObject.GetComponent <PlayerSync>(); playerSync.UpdateClientState(msg.State); if (NetworkObject == PlayerManager.LocalPlayer) { if (msg.State.ResetClientQueue) { playerSync.ClearQueueClient(); playerSync.RollbackPrediction(); } if (msg.State.MoveNumber == 0) { //Logger.Log( "Zero step rollback" ); playerSync.ClearQueueClient(); playerSync.RollbackPrediction(); } ControlTabs.CheckTabClose(); } }
private bool CheckAltClick() { if (KeyboardInputManager.IsAltPressed()) { //Check for items on the clicked position, and display them in the Item List Tab, if they're in reach //and not FOV occluded Vector3 position = MouseWorldPosition; position.z = 0f; if (!lightingSystem.enabled || lightingSystem.IsScreenPointVisible(CommonInput.mousePosition)) { if (PlayerManager.LocalPlayerScript.IsInReach(position, false)) { List <GameObject> objects = UITileList.GetItemsAtPosition(position); //remove hidden wallmounts objects.RemoveAll(obj => obj.GetComponent <WallmountBehavior>() != null && obj.GetComponent <WallmountBehavior>().IsHiddenFromLocalPlayer()); LayerTile tile = UITileList.GetTileAtPosition(position); ControlTabs.ShowItemListTab(objects, tile, position); } } UIManager.SetToolTip = $"clicked position: {Vector3Int.RoundToInt(position)}"; return(true); } return(false); }
///To be run on client public override IEnumerator Process() { // Logger.Log("Processed " + ToString()); yield return(WaitFor(SubjectPlayer)); if (NetworkObject == null) { yield break; } var playerSync = NetworkObject.GetComponent <PlayerSync>(); playerSync.UpdateClientState(State); if (NetworkObject == PlayerManager.LocalPlayer) { if (State.ResetClientQueue) { playerSync.ClearQueueClient(); } if (State.MoveNumber == 0) { // Logger.Log( "Zero step rollback" ); playerSync.ClearQueueClient(); playerSync.RollbackPrediction(); } ControlTabs.CheckTabClose(); } }
public override void Process(NetMessage msg) { Logger.LogTraceFormat("Processed {0}", Category.NetUI, this); LoadNetworkObject(msg.Provider); //If start or middle of message add to cache then stop if (msg.ID == TabMessageType.MoreIncoming) { //If Unique Id doesnt exist make new entry if (ElementValuesCache.Count == 0 || !ElementValuesCache.ContainsKey(msg.UniqueID)) { ElementValuesCache.Add(msg.UniqueID, new Tuple<ElementValue[], int>(msg.ElementValues, 1)); return; } //Sanity check to make sure this isnt the last message if (msg.NumOfMessages == ElementValuesCache[msg.UniqueID].Item2 + 1) { Logger.LogError("This message didnt arrive in time before the end message!", Category.NetUI); ElementValuesCache.Remove(msg.UniqueID); return; } //Unique Id already exists so add arrays to each other ElementValuesCache[msg.UniqueID] = new Tuple<ElementValue[], int>(Concat(ElementValuesCache[msg.UniqueID].Item1, msg.ElementValues), ElementValuesCache[msg.UniqueID].Item2 + 1); return; } //If end of message add and continue if(msg.ID == TabMessageType.EndOfMessage) { //Add the arrays together ElementValuesCache[msg.UniqueID] = new Tuple<ElementValue[], int>(Concat(ElementValuesCache[msg.UniqueID].Item1, msg.ElementValues), ElementValuesCache[msg.UniqueID].Item2 + 1); //Check to make sure its the last message if (msg.NumOfMessages != ElementValuesCache[msg.UniqueID].Item2) { Logger.LogError("Not all the messages arrived in time for the NetUI update.", Category.NetUI); return; } msg.ElementValues = ElementValuesCache[msg.UniqueID].Item1; ElementValuesCache.Remove(msg.UniqueID); } switch (msg.Action) { case TabAction.Open: ControlTabs.ShowTab(msg.Type, NetworkObject, msg.ElementValues); break; case TabAction.Close: ControlTabs.CloseTab(msg.Type, NetworkObject); break; case TabAction.Update: ControlTabs.UpdateTab(msg.Type, NetworkObject, msg.ElementValues, msg.Touched); break; } }
public override void Process(NetMessage msg) { LoadMultipleObjects(new uint[] { msg.Recipient, msg.PDAToUpdate }); var notes = NetworkObjects[1].GetComponent <PDANotesNetworkHandler>(); notes.NoteString = msg.Message; ControlTabs.RefreshTabs(); }
public override void Process(NetMessage msg) { LoadMultipleObjects(new uint[] { msg.Recipient, msg.PaperToUpdate }); var paper = NetworkObjects[1].GetComponent <Paper>(); paper.PaperString = msg.Message; ControlTabs.RefreshTabs(); }
public void Reset() { image.sprite = null; image.enabled = false; secondaryImage.sprite = null; secondaryImage.enabled = false; Item = null; ControlTabs.CheckTabClose(); }
public void Reset() { image.ClearAll(); if (amountText) { amountText.enabled = false; } ControlTabs.CheckTabClose(); }
private void Synchronize() { if (isLocalPlayer && GameData.IsHeadlessServer) { return; } if (!playerMove.isGhost) { CheckSpaceWalk(); if (isLocalPlayer && playerMove.IsPushing || pushPull.pulledBy != null) { return; } PlayerState state = isLocalPlayer ? predictedState : serverState; transform.localPosition = Vector3.MoveTowards(transform.localPosition, state.Position, playerMove.speed * Time.deltaTime); //Check if we should still be displaying an ItemListTab and update it, if so. ControlTabs.CheckItemListTab(); if (state.Position != transform.localPosition) { lastDirection = (state.Position - transform.localPosition).normalized; } if (pullingObject != null) { if (transform.hasChanged) { transform.hasChanged = false; PullObject(); } else if (pullingObject.transform.localPosition != pullPos) { pullingObject.transform.localPosition = pullPos; } } //Registering if (registerTile.Position != Vector3Int.RoundToInt(state.Position)) { RegisterObjects(); } } else { PlayerState state = isLocalPlayer ? predictedState : serverState; playerScript.ghost.transform.localPosition = Vector3.MoveTowards( playerScript.ghost.transform.localPosition, state.Position, playerMove.speed * Time.deltaTime); } }
private void CheckAltClick() { if (Input.GetMouseButtonDown(0) && (Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt))) { //Check for items on the clicked possition, and display them in the Item List Tab, if they're in reach var position = Camera.main.ScreenToWorldPoint(Input.mousePosition); if (PlayerManager.LocalPlayerScript.IsInReach(position)) { List <GameObject> tiles = UITileList.GetItemsAtPosition(position); ControlTabs.ShowItemListTab(tiles); } } }
private void LoadDatabaseButton_Click(object sender, EventArgs e) { m_eventInformation.databaseFileName = LoadDatabaseFileName.Text; if (!File.Exists(m_eventInformation.databaseFileName)) { MessageBox.Show(m_eventInformation.databaseFileName + " does not exist!!!!"); return; } PairsGeneral.loadPairsDatabaseInformation(m_eventInformation.databaseFileName, out m_databaseParameters); PairsGeneral.loadPairsEventInformation(m_databaseParameters, m_eventInformation.databaseFileName, out m_eventInformation); CW_RootFolder.Text = m_eventInformation.webpagesDirectory; ControlTabs.SelectTab("CreateWebpagesTab"); }
/// <summary> /// clientside simulation of placement /// </summary> public bool PlaceItem(Vector3 pos) { var item = Clear(); if (!item) { return false; } var itemTransform = item.GetComponent<CustomNetTransform>(); itemTransform.AppearAtPosition(pos); var itemAttributes = item.GetComponent<ItemAttributes>(); Logger.LogTraceFormat("Placing item {0}/{1} from {2} to {3}", Category.UI, item.name, itemAttributes ? itemAttributes.itemName : "(no iAttr)", eventName, pos); ControlTabs.CheckTabClose(); return true; }
public void Reset() { image.ClearAll(); if (amountText) { amountText.enabled = false; } if (placeholderImage) { placeholderImage.color = Color.white; } ControlTabs.CheckTabClose(); }
public void Reset() { sprite = null; image.sprite = null; image.enabled = false; secondarySprite = null; secondaryImage.sprite = null; secondaryImage.enabled = false; if (amountText) { amountText.enabled = false; } ControlTabs.CheckTabClose(); }
private void CheckAltClick() { if (UnityEngine.Input.GetMouseButtonDown(0) && (UnityEngine.Input.GetKey(KeyCode.LeftAlt) || UnityEngine.Input.GetKey(KeyCode.RightAlt))) { //Check for items on the clicked possition, and display them in the Item List Tab, if they're in reach Vector3 position = Camera.main.ScreenToWorldPoint(UnityEngine.Input.mousePosition); position.z = 0f; if (PlayerManager.LocalPlayerScript.IsInReach(position)) { List <GameObject> objects = UITileList.GetItemsAtPosition(position); LayerTile tile = UITileList.GetTileAtPosition(position); ControlTabs.ShowItemListTab(objects, tile, position); } } }
/// <summary> /// Clears the displayed image. /// </summary> public void Clear() { PlayerScript lps = PlayerManager.LocalPlayerScript; if (!lps) { return; } sprite = null; image.enabled = false; secondaryImage.enabled = false; ControlTabs.CheckTabClose(); image.sprite = null; secondarySprite = null; secondaryImage.sprite = null; }
private void checkCredentials_Button_Click(object sender, EventArgs e) { String username = this.userName_Textbox.Text; String password = this.password_Textbox.Text; String scope = "http://www.google.com/calendar/feeds/[email protected]/private/full"; this.checkCredentials_Status_Textbox.Clear(); TextBoxTraceListener _textBoxListener = new TextBoxTraceListener(this.checkCredentials_Status_Textbox); Trace.Listeners.Add(_textBoxListener); Tuple <Boolean, Boolean> check = CalendarAPI.checkCredentials(scope: scope, username: username, password: password); String message = ""; Boolean proceed = true; if (!check.Item1) { message += "Invalid Username and Password!!!"; proceed = false; } else { if (!check.Item2) { message += "You do not have authorization to edit Indian Bridge Calendar!!!\n"; proceed = false; } String sitesUrl = "https://sites.google.com/feeds/content/site/" + this.googleSiteRoot_Textbox.Text; if (SitesAPI.checkCredentials(url: sitesUrl, username: username, password: password)) { message = "You are authorized to publish results!!!\nPlease Click OK to continue"; proceed = true; } else { message += "You do not have authorization to edit Website!!!"; proceed = false; } Trace.Listeners.Remove(_textBoxListener); } MessageBox.Show(message); if (proceed) { ControlTabs.SelectTab("SelectEventTab"); } }
// public bool TrySetItem(GameObject item) { // if(!IsFull && item != null && CheckItemFit(item)) { //// Debug.LogErrorFormat("TrySetItem TRUE for {0}", item.GetComponent<ItemAttributes>().hierarchy); // InventoryInteractMessage.Send(eventName, item, true); // //predictions: // UIManager.UpdateSlot(new UISlotObject(eventName, item)); //// SetItem(item); // // return true; // } //// Debug.LogErrorFormat("TrySetItem FALSE for {0}", item.GetComponent<ItemAttributes>().hierarchy); // return false; // } /// <summary> /// removes item from slot /// </summary> /// <returns></returns> public GameObject Clear() { PlayerScript lps = PlayerManager.LocalPlayerScript; if (!lps || lps.canNotInteract()) { return null; } GameObject item = Item; // InputTrigger.Touch(Item); Item = null; image.enabled = false; secondaryImage.enabled = false; ControlTabs.CheckTabClose(); image.sprite = null; secondaryImage.sprite = null; return item; }
public void Reset() { image.ClearAll(); if (amountText) { amountText.enabled = false; } if (placeholderImage) { placeholderImage.color = Color.white; } if (MoreInventoryImage) { HasSubInventory.itemStorage = null; MoreInventoryImage.enabled = false; } ControlTabs.CheckTabClose(); }
private void FillComboBoxes() { ColorSelection.UseCustomBackColor = false; ControlTabs.SelectTab(0); RefreshComPorts(); foreach (InterpolationMode interpmode in Enum.GetValues(typeof(InterpolationMode))) { if (interpmode != InterpolationMode.Invalid) { InterpMode.Items.Add(interpmode); //fetch all possible interpolation modes } } foreach (MMDevice dev in new MMDeviceEnumerator().EnumerateAudioEndPoints(DataFlow.All, DeviceState.Active)) { AudioInputs.Items.Add(dev); } for (int i = 0; i < BaudRatesList.Length; i++) { BaudRate.Items.Add(BaudRatesList[i]); } CaptureArea.Items.Add("Fullscreen"); CaptureArea.Items.Add("Custom resolution"); CaptureArea.Items.Add("Custom offsets"); AmbilightModes.Items.Add("Dynamic Ambilight"); AmbilightModes.Items.Add("Rainbow"); AmbilightModes.Items.Add("Single Color"); AmbilightModes.Items.Add("Single Color Fade"); AmbilightModes.Items.Add("Multicolor Fade"); AmbilightModes.Items.Add("Multicolor Wipe"); AmbilightModes.Items.Add("Running Dot"); AmbilightModes.Items.Add("Cylon Bounce"); AmbilightModes.Items.Add("Theater Chase"); AmbilightModes.Items.Add("Happy New Year"); AmbilightModes.Items.Add("Sparkle"); AmbilightModes.Items.Add("Twinkle"); AmbilightModes.Items.Add("Bouncing Ball"); AmbilightModes.Items.Add("Single Color VU Meter"); AmbilightModes.Items.Add("Multicolor VU Meter"); AmbilightModes.Items.Add("Fade VU Meter"); foreach (SharpDX.DXGI.Adapter adapters in new SharpDX.DXGI.Factory1().Adapters) { CapturedDevice.Items.Add(adapters.Description.Description); } }
public override void Process() { Logger.LogTraceFormat("Processed {0}", Category.NetUI, this); LoadNetworkObject(Provider); switch (Action) { case TabAction.Open: ControlTabs.ShowTab(Type, NetworkObject, ElementValues); break; case TabAction.Close: ControlTabs.CloseTab(Type, NetworkObject); break; case TabAction.Update: ControlTabs.UpdateTab(Type, NetworkObject, ElementValues, Touched); break; } }
private bool CheckAltClick() { if (UnityEngine.Input.GetKey(KeyCode.LeftAlt) || UnityEngine.Input.GetKey(KeyCode.RightAlt)) { //Check for items on the clicked possition, and display them in the Item List Tab, if they're in reach Vector3 position = Camera.main.ScreenToWorldPoint(UnityEngine.Input.mousePosition); position.z = 0f; if (PlayerManager.LocalPlayerScript.IsInReach(position)) { List <GameObject> objects = UITileList.GetItemsAtPosition(position); LayerTile tile = UITileList.GetTileAtPosition(position); ControlTabs.ShowItemListTab(objects, tile, position); } UIManager.SetToolTip = $"clicked position: {Vector3Int.RoundToInt(position)}"; return(true); } return(false); }
private void loadSummaryIntoDatabase() { PairsSummaryToDatabase std = new PairsSummaryToDatabase(m_eventInformation); TextBoxTraceListener _textBoxListener = new TextBoxTraceListener(CD_Status); Trace.Listeners.Add(_textBoxListener); try { std.loadSummaryIntoDatabase(); m_databaseParameters = std.getDatabaseParameters(); Trace.Listeners.Remove(_textBoxListener); CW_RootFolder.Text = m_eventInformation.webpagesDirectory; ControlTabs.SelectTab("CreateWebpagesTab"); } catch (Exception e) { Trace.Listeners.Remove(_textBoxListener); throw e; } }
public override IEnumerator Process() { Logger.LogTraceFormat("Processed {0}", Category.NetUI, this); yield return(WaitFor(Provider)); switch (Action) { case TabAction.Open: ControlTabs.ShowTab(Type, NetworkObject, ElementValues); break; case TabAction.Close: ControlTabs.CloseTab(Type, NetworkObject); break; case TabAction.Update: ControlTabs.UpdateTab(Type, NetworkObject, ElementValues, Touched); break; } }
private void CheckAltClick() { Event e = Event.current; if (e.type != EventType.Used && e.button == 0 && (UnityEngine.Input.GetKey(KeyCode.LeftAlt) || UnityEngine.Input.GetKey(KeyCode.RightAlt))) { //Check for items on the clicked possition, and display them in the Item List Tab, if they're in reach Vector3 position = Camera.main.ScreenToWorldPoint(UnityEngine.Input.mousePosition); position.z = 0f; if (PlayerManager.LocalPlayerScript.IsInReach(position)) { List <GameObject> objects = UITileList.GetItemsAtPosition(position); LayerTile tile = UITileList.GetTileAtPosition(position); ControlTabs.ShowItemListTab(objects, tile, position); } UIManager.SetToolTip = $"clicked position: {Vector3Int.RoundToInt(position)}"; e.Use(); } }
public override IEnumerator Process() { // Logger.Log("Processed " + ToString()); yield return(WaitFor(Provider)); switch (Action) { case TabAction.Open: ControlTabs.ShowTab(Type, NetworkObject, ElementValues); break; case TabAction.Close: ControlTabs.CloseTab(Type, NetworkObject); break; case TabAction.Update: ControlTabs.UpdateTab(Type, NetworkObject, ElementValues, Touched); break; } }
private void CW_CreateButton_Click(object sender, EventArgs e) { m_eventInformation.webpagesDirectory = CW_RootFolder.Text; if (Directory.Exists(m_eventInformation.webpagesDirectory)) { DialogResult result = MessageBox.Show(m_eventInformation.webpagesDirectory + " exists!!!\nShould the contents be overwritten?", "Overwrite?", MessageBoxButtons.OKCancel); if (result == DialogResult.OK) { createWebpages(); } } else { DialogResult result = MessageBox.Show(m_eventInformation.databaseFileName + " does not exist!!!\nShould a new folder be created?", "Create?", MessageBoxButtons.OKCancel); if (result == DialogResult.OK) { Directory.CreateDirectory(m_eventInformation.webpagesDirectory); createWebpages(); } } UW_webpagesDirectory.Text = m_eventInformation.webpagesDirectory; ControlTabs.SelectTab("UploadWebpagesTab"); }
void Awake() { if (Instance == null) { Instance = this; } else { Destroy(gameObject); //Killing net tabs on round restart // Logger.LogError( "ControlTabs cleanup!" ); foreach (var tab in Instance.HiddenNetTabs) { Destroy(Instance.HeaderForTab(tab.Value)?.gameObject); Destroy(tab.Value.gameObject); } foreach (var tab in Instance.OpenedNetTabs) { Destroy(Instance.HeaderForTab(tab.Value)?.gameObject); Destroy(tab.Value.gameObject); } Instance.SelectTab(ClientTabType.Stats, false); } }
public void CloseTab() { ControlTabs.CloseTab(Type, Provider); }