예제 #1
0
    public static string GetArenaTitle(ARENA_GROUP group, ARENA_RANK rank)
    {
        string arg  = StringTable.Format(STRING_CATEGORY.ARENA, 0u, group);
        string text = StringTable.Format(STRING_CATEGORY.ARENA, 1u, rank);

        return(arg + " " + rank);
    }
    public override void Initialize()
    {
        m_rank = MonoBehaviourSingleton <InGameManager> .I.GetCurrentArenaRank();

        m_group = MonoBehaviourSingleton <InGameManager> .I.GetCurrentArenaGroup();

        m_isTimeAttack = MonoBehaviourSingleton <InGameManager> .I.IsArenaTimeAttack();

        base.Initialize();
        UITexture component = GetCtrl(UI.TEX_RANK_PRE).GetComponent <UITexture>();

        ResourceLoad.LoadWithSetUITexture(component, RESOURCE_CATEGORY.ARENA_RANK_ICON, ResourceName.GetArenaRankIconName(m_rank));
        UITexture component2 = GetCtrl(UI.TEX_RANK_NEW).GetComponent <UITexture>();

        ResourceLoad.LoadWithSetUITexture(component2, RESOURCE_CATEGORY.ARENA_RANK_ICON, ResourceName.GetArenaRankIconName(m_rank + 1));
        if (MonoBehaviourSingleton <UIManager> .IsValid() && MonoBehaviourSingleton <UIManager> .I.mainChat != null)
        {
            MonoBehaviourSingleton <UIManager> .I.mainChat.HideOpenButton();

            MonoBehaviourSingleton <UIManager> .I.mainChat.HideAll();
        }
    }
예제 #3
0
    public static string GetArenaTitle(ARENA_GROUP group, string subTitle)
    {
        string str = StringTable.Format(STRING_CATEGORY.ARENA, 0u, group);

        return(str + " " + subTitle);
    }