public void TestToArabic(string roman, int expectedArabic) { var converter = new ARConverter(); converter .convertTo(roman) .Should() .Be(expectedArabic); }
public void TestToRoman(int arabic, string expectedRoman) { var converter = new ARConverter(); converter .convertFrom(arabic) .Should() .Be(expectedRoman); }
private static void checkToRomanThrowArgumentException(int arabic) { var converter = new ARConverter(); converter.Invoking(obj => { var unused = obj.convertFrom(arabic); }) .Should() .Throw <ArgumentException>(); }
private static void checkToArabicThrowArgumentException(string roman) { var converter = new ARConverter(); converter.Invoking(obj => { var unused = obj.convertTo(roman); }) .Should() .Throw <ArgumentException>(); }
public void btn_OnClick() { ARC = gameObject.GetComponent("ARConverter") as ARConverter; RAC = gameObject.GetComponent("RAConverter") as RAConverter; if (check_Input == true) { RomanInputField.text = ARC.ATRConvert(ArabicInputField.text); } if (check_Input == false) { ArabicInputField.text = RAC.RTAConvert(RomanInputField.text); } }