public void TestToArabic(string roman, int expectedArabic)
        {
            var converter = new ARConverter();

            converter
            .convertTo(roman)
            .Should()
            .Be(expectedArabic);
        }
        public void TestToRoman(int arabic, string expectedRoman)
        {
            var converter = new ARConverter();

            converter
            .convertFrom(arabic)
            .Should()
            .Be(expectedRoman);
        }
        private static void checkToRomanThrowArgumentException(int arabic)
        {
            var converter = new ARConverter();

            converter.Invoking(obj =>
            {
                var unused = obj.convertFrom(arabic);
            })
            .Should()
            .Throw <ArgumentException>();
        }
        private static void checkToArabicThrowArgumentException(string roman)
        {
            var converter = new ARConverter();

            converter.Invoking(obj =>
            {
                var unused = obj.convertTo(roman);
            })
            .Should()
            .Throw <ArgumentException>();
        }
Esempio n. 5
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 public void btn_OnClick()
 {
     ARC = gameObject.GetComponent("ARConverter") as ARConverter;
     RAC = gameObject.GetComponent("RAConverter") as RAConverter;
     if (check_Input == true)
     {
         RomanInputField.text = ARC.ATRConvert(ArabicInputField.text);
     }
     if (check_Input == false)
     {
         ArabicInputField.text = RAC.RTAConvert(RomanInputField.text);
     }
 }