public void Release() { apSystem.Release(); campSystem.Release(); stageSystem.Release(); gameEventSystem.Release(); characterSystem.Release(); achievementSystem.Release(); }
// 释放游戏系统 public void Release() { // 游戏系统 m_GameEventSystem.Release(); m_CampSystem.Release(); m_StageSystem.Release(); m_CharacterSystem.Release(); m_ApSystem.Release(); m_AchievementSystem.Release(); // 界面 m_CampInfoUI.Release(); m_SoldierInfoUI.Release(); m_GameStateInfoUI.Release(); m_GamePauseUI.Release(); UITool.ReleaseCanvas(); // 存档 SaveData(); }