// Use this for initialization void Awake() { if (bullentType == null) { Debug.LogWarning("The bullent is null"); } chargeFrontTime = 0; nextAttackableTime = 0; playerMoveMode = playerControl.playerMoveMode; //attackSEsource.clip = attackSE; }
// Use this for initialization void Awake() { if (bullentType == null) { Debug.LogWarning("The bullent is null"); } chargeFrontCount = 0; chargeFinishFrame = 0; playerMode = playerTransform.GetComponent <PlayerModeManager_Yuyuko>(); playerMove = playerMode.playerMoveMode; attackSEsource.clip = attackSE; }
public abstract void SetMoveMode(AMoveMode moveMode);
public override void SetMoveMode(AMoveMode moveMode) { enemyMoveMode = moveMode; }
public override void SetMoveMode(AMoveMode moveMode) { playerMoveMode = moveMode; }