private void OnTriggerEnter(Collider other) { aiBrain = brainUpgrades[i]; filter.mesh = aiBrain.art; if (i < brainUpgrades.Count) { i++; } }
private void Update() { aiBrain = brainUpgrades[i]; filter.mesh = aiBrain.art; if (i < brainUpgrades.Count) { i++; } }
private void OnTriggerEnter(Collider other) { aiBrain = brainUpgrades[i]; }