// 事件要触发一定要记得调用Begin,否则OnUpdate不会结束 public virtual void Begin() { status = AE_Status.E_RUNNING; }
public void End() { status = AE_Status.E_FINISH; }
public AsyncEventBase() { status = AE_Status.E_WAIT; }
// 事件要触发一定要记得调用Begin,否则OnUpdate不会结束 public virtual void Begin() { status = AE_Status.E_RUNNING; }
public void End() { status = AE_Status.E_FINISH; }
public AsyncEventBase() { status = AE_Status.E_WAIT; }