//バレットの攻撃 public void RayAttack() { if (bullet == null) return; foreach(var h in heads) { if (h == null) continue; ADV_Bullet newBullet = Instantiate(bullet, h.transform.position, h.transform.rotation); targetShoot(newBullet); } }
void spreadShoot(ADV_Bullet b) { b.SpreadShoot(transform.right, bulletSpeed); }
//ターゲットに攻撃 void targetShoot(ADV_Bullet b) { b.shoot(Lisa, bulletSpeed); }