public void ADTTexThread() { string ADTpath = @"\world\maps\" + currentHTexture.mapName + @"\"; ADT.LoadTerrainTextures(ADTpath, currentHTexture.mapName, new Vector2(currentHTexture.x, currentHTexture.y)); }
public void ADTTexThread() { string ADTpath = @"\world\maps\" + currentHTexture.mapName + @"\"; ADT.LoadTerrainTextures(ADTpath, currentHTexture.mapName, new Vector2(currentHTexture.x, currentHTexture.y)); }