public void ADTRootThread() { string ADTpath = @"\world\maps\" + currentHTerrain.mapName + @"\"; ADT.LoadTerrainMesh(ADTpath, currentHTerrain.mapName, new Vector2(currentHTerrain.x, currentHTerrain.y)); }
public void ADTRootThread() { string ADTpath = @"\world\maps\" + currentHTerrain.mapName + @"\"; ADT.LoadTerrainMesh(ADTpath, currentHTerrain.mapName, new Vector2(currentHTerrain.x, currentHTerrain.y)); }