예제 #1
0
        private void CheckScreenSize(AC.Menu menu)
        {
                        #if UNITY_5_4_OR_NEWER
            menu.Recalculate();
                        #endif

            if (!Mathf.Approximately(screenSize.x, Screen.width) || !Mathf.Approximately(screenSize.y, Screen.height))
            {
                screenSize = new Vector2(Screen.width, Screen.height);
                menu.Recalculate();
            }
        }
예제 #2
0
        private void CheckScreenSize(AC.Menu menu)
        {
                        #if UNITY_5_4_OR_NEWER
            menu.Recalculate();
                        #endif

            if (screenSize.x != Screen.width || screenSize.y != Screen.height)
            {
                screenSize = new Vector2(Screen.width, Screen.height);
                menu.Recalculate();
            }
        }
예제 #3
0
        public override bool ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState)
        {
            if (KickStarter.stateHandler.gameState == GameState.Cutscene)
            {
                return(false);
            }

            bool clickConsumed = false;

            switch (craftingType)
            {
            case CraftingElementType.Ingredients:
                clickConsumed = HandleDefaultClick(_mouseState, _slot);
                break;

            case CraftingElementType.Output:
                clickConsumed = ClickOutput(_menu, _mouseState);
                break;

            default:
                break;
            }

            PlayerMenus.ResetInventoryBoxes();
            _menu.Recalculate();

            if (clickConsumed)
            {
                base.ProcessClick(_menu, _slot, _mouseState);
                return(true);
            }

            return(false);
        }
예제 #4
0
 private void CheckScreenSize(AC.Menu menu)
 {
     if (screenSize.x != Screen.width || screenSize.y != Screen.height)
     {
         screenSize = new Vector2(Screen.width, Screen.height);
         menu.Recalculate();
     }
 }
예제 #5
0
파일: MenuSystem.cs 프로젝트: IJkeB/Ekster1
        public static void OnMenuEnable(AC.Menu _menu)
        {
            // This function is called whenever a menu is enabled.

            if (_menu.title == "Pause")
            {
                MenuElement saveButton = _menu.GetElementWithName("SaveButton");

                if (saveButton)
                {
                    saveButton.isVisible = !PlayerMenus.IsSavingLocked();
                }

                _menu.Recalculate();
            }
        }
예제 #6
0
        private void AddElement(string className, AC.Menu _menu)
        {
            Undo.RecordObject(_menu, "Add element");

            List <int> idArray = new List <int>();

            foreach (MenuElement _element in _menu.elements)
            {
                if (_element != null)
                {
                    idArray.Add(_element.ID);
                }
            }
            idArray.Sort();

            className = "Menu" + className;
            MenuElement newElement = (MenuElement)CreateInstance(className);

            newElement.Declare();
            newElement.title = className.Substring(4);

            // Update id based on array
            foreach (int _id in idArray.ToArray())
            {
                if (newElement.ID == _id)
                {
                    newElement.ID++;
                }
            }

            _menu.elements.Add(newElement);
            if (!Application.isPlaying)
            {
                _menu.Recalculate();
            }
            DeactivateAllElements(_menu);
            newElement.isEditing = true;
            selectedMenuElement  = newElement;

            newElement.hideFlags = HideFlags.HideInHierarchy;
            AssetDatabase.AddObjectToAsset(newElement, this);
            AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(newElement));
            AssetDatabase.SaveAssets();

            CleanUpAsset();
        }
예제 #7
0
        public override void ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState)
        {
            if (KickStarter.stateHandler.gameState == GameState.Cutscene)
            {
                return;
            }

            if (craftingType == CraftingElementType.Ingredients)
            {
                HandleDefaultClick(_mouseState, _slot);
            }
            else if (craftingType == CraftingElementType.Output)
            {
                ClickOutput(_menu, _mouseState);
            }

            _menu.Recalculate();
        }
예제 #8
0
        private void RunInstant(AC.Menu _menu)
        {
            if (changeType == MenuChangeType.HideMenuElement || changeType == MenuChangeType.ShowMenuElement)
            {
                MenuElement _element = PlayerMenus.GetElementWithName(_menuToChange, _elementToChange);
                if (_element != null)
                {
                    if (changeType == MenuChangeType.HideMenuElement)
                    {
                        _element.IsVisible = false;
                        KickStarter.playerMenus.DeselectInputBox(_element);
                    }
                    else
                    {
                        _element.IsVisible = true;
                    }

                    _menu.ResetVisibleElements();
                    _menu.Recalculate();

                    KickStarter.playerMenus.FindFirstSelectedElement();
                }
                else
                {
                    ACDebug.LogWarning("Could not find element of name '" + elementToChange + "' on menu '" + menuToChange + "'");
                }
            }
            else if (changeType == MenuChangeType.UnlockMenu)
            {
                _menu.isLocked = false;
            }
            else if (changeType == MenuChangeType.AddJournalPage)
            {
                MenuElement _element = PlayerMenus.GetElementWithName(_menuToChange, _elementToChange);
                if (_element != null)
                {
                    if (journalText != "")
                    {
                        if (_element is MenuJournal)
                        {
                            MenuJournal journal = (MenuJournal)_element;
                            JournalPage newPage = new JournalPage(lineID, journalText);
                            journal.AddPage(newPage, onlyAddNewJournal, journalPageIndex);

                            if (lineID == -1)
                            {
                                ACDebug.LogWarning("The new Journal page has no ID number, and will not be included in save game files - this can be corrected by clicking 'Gather text' in the Speech Manager");
                            }
                        }
                        else
                        {
                            ACDebug.LogWarning(_element.title + " is not a journal!");
                        }
                    }
                    else
                    {
                        ACDebug.LogWarning("No journal text to add!");
                    }
                }
                else
                {
                    ACDebug.LogWarning("Could not find menu element of name '" + elementToChange + "' inside '" + menuToChange + "'");
                }
                _menu.Recalculate();
            }
            else if (changeType == MenuChangeType.RemoveJournalPage)
            {
                MenuElement _element = PlayerMenus.GetElementWithName(_menuToChange, _elementToChange);
                if (_element != null)
                {
                    if (_element is MenuJournal)
                    {
                        MenuJournal journal = (MenuJournal)_element;

                        if (removeJournalPageMethod == RemoveJournalPageMethod.RemoveAllPages)
                        {
                            journal.RemoveAllPages();
                        }
                        else if (removeJournalPageMethod == RemoveJournalPageMethod.RemoveSinglePage)
                        {
                            journal.RemovePage(journalPageIndex);
                        }
                    }
                    else
                    {
                        ACDebug.LogWarning(_element.title + " is not a journal!");
                    }
                }
                else
                {
                    ACDebug.LogWarning("Could not find menu element of name '" + elementToChange + "' inside '" + menuToChange + "'");
                }
                _menu.Recalculate();
            }
        }
예제 #9
0
        /**
         * <summary>Performs what should happen when the element is clicked on.</summary>
         * <param name = "_menu">The element's parent Menu</param>
         * <param name = "_slot">Ignored by this subclass</param>
         * <param name = "_mouseState">The state of the mouse button</param>
         */
        public override void ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState)
        {
            if (KickStarter.stateHandler.gameState == GameState.Cutscene)
            {
                return;
            }

            base.ProcessClick(_menu, _slot, _mouseState);

            ShowClick();

            if (buttonClickType == AC_ButtonClickType.TurnOffMenu)
            {
                _menu.TurnOff(doFade);
            }
            else if (buttonClickType == AC_ButtonClickType.Crossfade)
            {
                AC.Menu menuToSwitchTo = PlayerMenus.GetMenuWithName(switchMenuTitle);

                if (menuToSwitchTo != null)
                {
                    KickStarter.playerMenus.CrossFade(menuToSwitchTo);
                }
                else
                {
                    ACDebug.LogWarning("Cannot find any menu of name '" + switchMenuTitle + "'");
                }
            }
            else if (buttonClickType == AC_ButtonClickType.OffsetElementSlot)
            {
                if (elementToShift != null)
                {
                    elementToShift.Shift(shiftInventory, shiftAmount);
                    elementToShift.RecalculateSize(_menu.menuSource);
                    _menu.Recalculate();
                }
                else
                {
                    ACDebug.LogWarning("Cannot find '" + inventoryBoxTitle + "' inside '" + _menu.title + "'");
                }
            }
            else if (buttonClickType == AC_ButtonClickType.OffsetJournal)
            {
                MenuJournal journalToShift = (MenuJournal)PlayerMenus.GetElementWithName(_menu.title, inventoryBoxTitle);

                if (journalToShift != null)
                {
                    journalToShift.Shift(shiftInventory, loopJournal, shiftAmount);
                    journalToShift.RecalculateSize(_menu.menuSource);
                    _menu.Recalculate();
                }
                else
                {
                    ACDebug.LogWarning("Cannot find '" + inventoryBoxTitle + "' inside '" + _menu.title + "'");
                }
            }
            else if (buttonClickType == AC_ButtonClickType.RunActionList)
            {
                if (actionList)
                {
                    AdvGame.RunActionListAsset(actionList, parameterID, parameterValue);
                }
            }
            else if (buttonClickType == AC_ButtonClickType.CustomScript)
            {
                MenuSystem.OnElementClick(_menu, this, _slot, (int)_mouseState);
            }
            else if (buttonClickType == AC_ButtonClickType.SimulateInput)
            {
                KickStarter.playerInput.SimulateInput(simulateInput, inputAxis, simulateValue);
            }
        }
예제 #10
0
        private void RunInstant(AC.Menu _menu)
        {
            if (changeType == MenuChangeType.HideMenuElement || changeType == MenuChangeType.ShowMenuElement)
            {
                MenuElement _element = PlayerMenus.GetElementWithName(menuToChange, elementToChange);
                if (_element != null)
                {
                    if (changeType == MenuChangeType.HideMenuElement)
                    {
                        _element.isVisible = false;
                    }
                    else
                    {
                        _element.isVisible = true;
                    }

                    _menu.ResetVisibleElements();
                    _menu.Recalculate();
                    KickStarter.playerMenus.FindFirstSelectedElement();
                }
                else
                {
                    ACDebug.LogWarning("Could not find element of name '" + elementToChange + "' on menu '" + menuToChange + "'");
                }
            }
            else if (changeType == MenuChangeType.UnlockMenu)
            {
                _menu.isLocked = false;
            }
            else if (changeType == MenuChangeType.AddJournalPage)
            {
                MenuElement _element = PlayerMenus.GetElementWithName(menuToChange, elementToChange);
                if (_element != null)
                {
                    if (journalText != "")
                    {
                        if (_element is MenuJournal)
                        {
                            MenuJournal journal = (MenuJournal)_element;
                            JournalPage newPage = new JournalPage(lineID, journalText);
                            journal.AddPage(newPage, onlyAddNewJournal, journalPageIndex);
                        }
                        else
                        {
                            ACDebug.LogWarning(_element.title + " is not a journal!");
                        }
                    }
                    else
                    {
                        ACDebug.LogWarning("No journal text to add!");
                    }
                }
                else
                {
                    ACDebug.LogWarning("Could not find menu element of name '" + elementToChange + "' inside '" + menuToChange + "'");
                }
                _menu.Recalculate();
            }
            else if (changeType == MenuChangeType.RemoveJournalPage)
            {
                MenuElement _element = PlayerMenus.GetElementWithName(menuToChange, elementToChange);
                if (_element != null)
                {
                    if (_element is MenuJournal)
                    {
                        MenuJournal journal = (MenuJournal)_element;
                        journal.RemovePage(journalPageIndex);
                    }
                    else
                    {
                        ACDebug.LogWarning(_element.title + " is not a journal!");
                    }
                }
                else
                {
                    ACDebug.LogWarning("Could not find menu element of name '" + elementToChange + "' inside '" + menuToChange + "'");
                }
                _menu.Recalculate();
            }
        }
예제 #11
0
        public override bool ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState)
        {
            if (!_menu.IsClickable() || _mouseState != MouseState.SingleClick)
            {
                return(false);
            }

            ShowClick();

            switch (buttonClickType)
            {
            case AC_ButtonClickType.TurnOffMenu:
                _menu.TurnOff(doFade);
                break;

            case AC_ButtonClickType.Crossfade:
                Menu menuToSwitchTo = PlayerMenus.GetMenuWithName(switchMenuTitle);
                if (menuToSwitchTo != null)
                {
                    KickStarter.playerMenus.CrossFade(menuToSwitchTo);
                }
                else
                {
                    ACDebug.LogWarning("Cannot find any menu of name '" + switchMenuTitle + "'");
                }
                break;

            case AC_ButtonClickType.OffsetElementSlot:
                if (elementToShift != null)
                {
                    elementToShift.Shift(shiftInventory, shiftAmount);
                    elementToShift.RecalculateSize(_menu.menuSource);
                    _menu.Recalculate();
                }
                else
                {
                    ACDebug.LogWarning("Cannot find '" + inventoryBoxTitle + "' inside '" + _menu.title + "'");
                }
                break;

            case AC_ButtonClickType.OffsetJournal:
                MenuJournal journalToShift = (MenuJournal)PlayerMenus.GetElementWithName(_menu.title, inventoryBoxTitle);
                if (journalToShift != null)
                {
                    journalToShift.Shift(shiftInventory, loopJournal, shiftAmount);
                    journalToShift.RecalculateSize(_menu.menuSource);
                    _menu.Recalculate();
                }
                else
                {
                    ACDebug.LogWarning("Cannot find '" + inventoryBoxTitle + "' inside '" + _menu.title + "'");
                }
                break;

            case AC_ButtonClickType.RunActionList:
                if (actionList)
                {
                    if (!actionList.canRunMultipleInstances)
                    {
                        KickStarter.actionListAssetManager.EndAssetList(actionList);
                    }
                    AdvGame.RunActionListAsset(actionList, parameterID, parameterValue);
                }
                break;

            case AC_ButtonClickType.CustomScript:
                MenuSystem.OnElementClick(_menu, this, _slot, (int)_mouseState);
                break;

            case AC_ButtonClickType.SimulateInput:
                KickStarter.playerInput.SimulateInput(simulateInput, inputAxis, simulateValue);
                break;

            default:
                break;
            }

            return(base.ProcessClick(_menu, _slot, _mouseState));
        }
예제 #12
0
        override public float Run()
        {
            if (!isRunning)
            {
                isRunning = true;
                AC.Menu _menu = PlayerMenus.GetMenuWithName(menuToChange);

                if (_menu != null)
                {
                    if (changeType == MenuChangeType.TurnOnMenu)
                    {
                        if (_menu.IsManualControlled())
                        {
                            if (!_menu.TurnOn(doFade))
                            {
                                // Menu is already on
                                isRunning = false;
                                return(0f);
                            }

                            if (doFade && willWait)
                            {
                                return(_menu.fadeSpeed);
                            }
                        }
                        else
                        {
                            ACDebug.LogWarning("Can only turn on Menus with an Appear Type of Manual, OnInputKey or OnContainer - did you mean 'Unlock Menu'?");
                        }
                    }
                    else if (changeType == MenuChangeType.TurnOffMenu)
                    {
                        if (_menu.IsManualControlled())
                        {
                            if (!_menu.TurnOff(doFade))
                            {
                                // Menu is already off
                                isRunning = false;
                                return(0f);
                            }

                            if (doFade && willWait)
                            {
                                return(_menu.fadeSpeed);
                            }
                        }
                        else
                        {
                            ACDebug.LogWarning("Can only turn off Menus with an Appear Type of Manual, OnInputKey or OnContainer - did you mean 'Lock Menu'?");
                        }
                    }
                    else if (changeType == MenuChangeType.HideMenuElement || changeType == MenuChangeType.ShowMenuElement)
                    {
                        MenuElement _element = PlayerMenus.GetElementWithName(menuToChange, elementToChange);
                        if (_element != null)
                        {
                            if (changeType == MenuChangeType.HideMenuElement)
                            {
                                _element.isVisible = false;
                            }
                            else
                            {
                                _element.isVisible = true;
                            }

                            _menu.ResetVisibleElements();
                            _menu.Recalculate();
                            KickStarter.playerMenus.FindFirstSelectedElement();
                        }
                        else
                        {
                            ACDebug.LogWarning("Could not find element of name '" + elementToChange + "' on menu '" + menuToChange + "'");
                        }
                    }
                    else if (changeType == MenuChangeType.LockMenu)
                    {
                        if (doFade)
                        {
                            _menu.TurnOff(true);
                        }
                        else
                        {
                            _menu.ForceOff();
                        }
                        _menu.isLocked = true;

                        if (doFade && willWait)
                        {
                            return(_menu.fadeSpeed);
                        }
                    }
                    else if (changeType == MenuChangeType.UnlockMenu)
                    {
                        _menu.isLocked = false;
                    }
                    else if (changeType == MenuChangeType.AddJournalPage)
                    {
                        MenuElement _element = PlayerMenus.GetElementWithName(menuToChange, elementToChange);
                        if (_element != null)
                        {
                            if (journalText != "")
                            {
                                if (_element is MenuJournal)
                                {
                                    MenuJournal journal = (MenuJournal)_element;
                                    JournalPage newPage = new JournalPage(lineID, journalText);
                                    journal.AddPage(newPage, onlyAddNewJournal);
                                }
                                else
                                {
                                    ACDebug.LogWarning(_element.title + " is not a journal!");
                                }
                            }
                            else
                            {
                                ACDebug.LogWarning("No journal text to add!");
                            }
                        }
                        else
                        {
                            ACDebug.LogWarning("Could not find menu element of name '" + elementToChange + "' inside '" + menuToChange + "'");
                        }
                    }
                }
                else if (menuToChange != "")
                {
                    ACDebug.LogWarning("Could not find menu of name '" + menuToChange + "'");
                }
            }
            else
            {
                isRunning = false;
                return(0f);
            }

            return(0f);
        }
예제 #13
0
        override public void Skip()
        {
            AC.Menu _menu = PlayerMenus.GetMenuWithName(menuToChange);

            if (_menu != null)
            {
                if (changeType == MenuChangeType.TurnOnMenu)
                {
                    if (_menu.appearType == AppearType.Manual || _menu.appearType == AppearType.OnInputKey)
                    {
                        _menu.TurnOn(false);
                    }
                }
                else if (changeType == MenuChangeType.TurnOffMenu)
                {
                    if (_menu.appearType == AppearType.Manual || _menu.appearType == AppearType.OnInputKey || _menu.appearType == AppearType.OnContainer)
                    {
                        _menu.ForceOff();
                    }
                }
                else if (changeType == MenuChangeType.HideMenuElement || changeType == MenuChangeType.ShowMenuElement)
                {
                    MenuElement _element = PlayerMenus.GetElementWithName(menuToChange, elementToChange);
                    if (_element != null)
                    {
                        if (changeType == MenuChangeType.HideMenuElement)
                        {
                            _element.isVisible = false;
                        }
                        else
                        {
                            _element.isVisible = true;
                        }
                        _menu.ResetVisibleElements();
                        _menu.Recalculate();
                    }
                }
                else if (changeType == MenuChangeType.LockMenu)
                {
                    _menu.isLocked = true;
                    _menu.ForceOff();
                }
                else if (changeType == MenuChangeType.UnlockMenu)
                {
                    _menu.isLocked = false;
                }
                else if (changeType == MenuChangeType.AddJournalPage)
                {
                    MenuElement _element = PlayerMenus.GetElementWithName(menuToChange, elementToChange);
                    if (_element != null)
                    {
                        if (journalText != "")
                        {
                            if (_element is MenuJournal)
                            {
                                MenuJournal journal = (MenuJournal)_element;
                                JournalPage newPage = new JournalPage(lineID, journalText);
                                journal.AddPage(newPage, onlyAddNewJournal);
                            }
                        }
                    }
                }
            }
        }
예제 #14
0
        public void ProcessInventoryBoxClick(AC.Menu _menu, MenuInventoryBox inventoryBox, int _slot, MouseState _mouseState)
        {
            if (inventoryBox.inventoryBoxType == AC_InventoryBoxType.Default || inventoryBox.inventoryBoxType == AC_InventoryBoxType.DisplayLastSelected)
            {
                if (KickStarter.settingsManager.inventoryInteractions == InventoryInteractions.Multiple && KickStarter.playerInput.interactionMenuIsOn)
                {
                    KickStarter.playerMenus.SetInteractionMenus(false);
                    KickStarter.playerInteraction.ClickInvItemToInteract();
                }
                else if (KickStarter.settingsManager.inventoryInteractions == InventoryInteractions.Multiple && KickStarter.settingsManager.SelectInteractionMethod() == AC.SelectInteractions.CyclingCursorAndClickingHotspot)
                {
                    if (KickStarter.settingsManager.autoCycleWhenInteract && _mouseState == MouseState.SingleClick && (selectedItem == null || KickStarter.settingsManager.cycleInventoryCursors))
                    {
                        int originalIndex = KickStarter.playerInteraction.GetInteractionIndex();
                        KickStarter.playerInteraction.SetNextInteraction();
                        KickStarter.playerInteraction.SetInteractionIndex(originalIndex);
                    }

                    if (!KickStarter.settingsManager.cycleInventoryCursors && selectedItem != null)
                    {
                        inventoryBox.HandleDefaultClick(_mouseState, _slot, KickStarter.settingsManager.interactionMethod);
                    }
                    else if (_mouseState != MouseState.RightClick)
                    {
                        KickStarter.playerMenus.SetInteractionMenus(false);
                        KickStarter.playerInteraction.ClickInvItemToInteract();
                    }

                    if (KickStarter.settingsManager.autoCycleWhenInteract && _mouseState == MouseState.SingleClick)
                    {
                        KickStarter.playerInteraction.RestoreInventoryInteraction();
                    }
                }
                else if (KickStarter.settingsManager.interactionMethod != AC_InteractionMethod.ContextSensitive && KickStarter.settingsManager.inventoryInteractions == InventoryInteractions.Single)
                {
                    inventoryBox.HandleDefaultClick(_mouseState, _slot, AC_InteractionMethod.ContextSensitive);
                }
                else
                {
                    inventoryBox.HandleDefaultClick(_mouseState, _slot, KickStarter.settingsManager.interactionMethod);
                }

                _menu.Recalculate();
            }
            else if (inventoryBox.inventoryBoxType == AC_InventoryBoxType.Container)
            {
                inventoryBox.ClickContainer(_mouseState, _slot, KickStarter.playerInput.activeContainer);
                _menu.Recalculate();
            }
            else if (inventoryBox.inventoryBoxType == AC_InventoryBoxType.HostpotBased)
            {
                if (KickStarter.settingsManager.interactionMethod == AC_InteractionMethod.ChooseHotspotThenInteraction)
                {
                    if (hoverItem != null)
                    {
                        Combine(hoverItem, inventoryBox.items [_slot]);
                    }
                    else if (KickStarter.playerInteraction.GetActiveHotspot())
                    {
                        InvItem _item = inventoryBox.items [_slot];
                        if (_item != null)
                        {
                            SelectItem(_item, SelectItemMode.Use);
                            _menu.TurnOff(false);
                            KickStarter.playerInteraction.ClickButton(InteractionType.Inventory, -2, _item.id);
                            KickStarter.playerCursor.ResetSelectedCursor();
                        }
                    }
                    else
                    {
                        Debug.LogWarning("Cannot handle inventory click since there is no active Hotspot.");
                    }
                }
                else
                {
                    Debug.LogWarning("This type of InventoryBox only works with the Choose Hotspot Then Interaction method of interaction.");
                }
            }
        }