public override bool ProcessContinuousClick(AC.Menu _menu, MouseState _mouseState) { if (KickStarter.stateHandler.gameState == GameState.Cutscene) { return(false); } float originalVisualAmount = visualAmount; if (uiSlider) { visualAmount = uiSlider.value; UpdateValue(); } else { if ((KickStarter.stateHandler.gameState == GameState.DialogOptions && KickStarter.menuManager.keyboardControlWhenDialogOptions) || (KickStarter.stateHandler.gameState == GameState.Paused && KickStarter.menuManager.keyboardControlWhenPaused) || (KickStarter.stateHandler.IsInGameplay() && KickStarter.playerInput.canKeyboardControlMenusDuringGameplay)) { // Direct-controlling } else { switch (sliderOrientation) { case SliderOrientation.Horizontal: Change(KickStarter.playerInput.GetMousePosition().x - _menu.GetRect().x); break; case SliderOrientation.Vertical: Change(KickStarter.playerInput.GetInvertedMouse().y - _menu.GetRect().y); break; default: break; } } } if (sliderType == AC_SliderType.CustomScript) { MenuSystem.OnElementClick(_menu, this, 0, (int)_mouseState); } if (clickSound && originalVisualAmount != visualAmount) { KickStarter.sceneSettings.PlayDefaultSound(clickSound, false, true); } return(true); }
/** * <summary>Performs what should happen when the element is clicked on.</summary> * <param name = "_menu">The element's parent Menu</param> * <param name = "_slot">Ignored by this subclass</param> * <param name = "_mouseState">The state of the mouse button</param> */ public override void ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState) { if (!_menu.IsClickable()) { return; } if (uiSlider != null) { visualAmount = uiSlider.value; UpdateValue(); } else { if (KickStarter.settingsManager.inputMethod == InputMethod.KeyboardOrController) { Change(); } else { Change(KickStarter.playerInput.GetMousePosition().x - _menu.GetRect().x); } } if (sliderType == AC_SliderType.CustomScript) { MenuSystem.OnElementClick(_menu, this, _slot, (int)_mouseState); } KickStarter.eventManager.Call_OnMenuElementClick(_menu, this, _slot, (int)_mouseState); }
/** * <summary>Performs what should happen when the element is clicked on continuously.</summary> * <param name = "_menu">The element's parent Menu</param> * <param name = "_mouseState">The state of the mouse button</param> */ public override void ProcessContinuousClick(AC.Menu _menu, MouseState _mouseState) { if (KickStarter.stateHandler.gameState == GameState.Cutscene) { return; } if (uiSlider != null) { visualAmount = uiSlider.value; UpdateValue(); } else { if (KickStarter.settingsManager.inputMethod == InputMethod.KeyboardOrController) { Change(); } else { Change(KickStarter.playerInput.GetMousePosition().x - _menu.GetRect().x); } } if (sliderType == AC_SliderType.CustomScript) { MenuSystem.OnElementClick(_menu, this, 0, (int)_mouseState); } }
/** * <summary>Performs what should happen when the element is clicked on.</summary> * <param name = "_menu">The element's parent Menu</param> * <param name = "_slot">Ignored by this subclass</param> * <param name = "_mouseState">The state of the mouse button</param> */ public override void ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState) { if (!_menu.IsClickable()) { return; } if (uiSlider != null) { visualAmount = uiSlider.value; UpdateValue(); } else { if (KickStarter.playerInput.canKeyboardControlMenusDuringGameplay && (KickStarter.stateHandler.gameState == GameState.DialogOptions || KickStarter.stateHandler.gameState == GameState.Paused || (KickStarter.stateHandler.IsInGameplay() && KickStarter.playerInput.canKeyboardControlMenusDuringGameplay))) { Change(); } else { Change(KickStarter.playerInput.GetMousePosition().x - _menu.GetRect().x); } } if (sliderType == AC_SliderType.CustomScript) { MenuSystem.OnElementClick(_menu, this, _slot, (int)_mouseState); } KickStarter.eventManager.Call_OnMenuElementClick(_menu, this, _slot, (int)_mouseState); }
public override bool ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState) { if (!_menu.IsClickable()) { return(false); } if (uiSlider) { visualAmount = uiSlider.value; UpdateValue(); } else { if ((KickStarter.stateHandler.gameState == GameState.DialogOptions && KickStarter.menuManager.keyboardControlWhenDialogOptions) || (KickStarter.stateHandler.gameState == GameState.Paused && KickStarter.menuManager.keyboardControlWhenPaused) || (KickStarter.stateHandler.IsInGameplay() && KickStarter.playerInput.canKeyboardControlMenusDuringGameplay)) { // Direct-controlling } else { switch (sliderOrientation) { case SliderOrientation.Horizontal: Change(KickStarter.playerInput.GetMousePosition().x - _menu.GetRect().x); break; case SliderOrientation.Vertical: Change(KickStarter.playerInput.GetInvertedMouse().y - _menu.GetRect().y); break; default: break; } } } if (sliderType == AC_SliderType.CustomScript) { MenuSystem.OnElementClick(_menu, this, _slot, (int)_mouseState); } return(base.ProcessClick(_menu, _slot, _mouseState)); }
public override void ProcessContinuousClick(AC.Menu _menu, MouseState _mouseState) { if (KickStarter.settingsManager.inputMethod == InputMethod.KeyboardOrController) { Change(); } else { Change(KickStarter.playerInput.GetMousePosition().x - _menu.GetRect().x); } if (sliderType == AC_SliderType.CustomScript) { MenuSystem.OnElementClick(_menu, this, 0, (int)_mouseState); } }
private void OnGUI() { if (!Application.isPlaying) { if (AdvGame.GetReferences()) { menuManager = AdvGame.GetReferences().menuManager; if (menuManager && menuManager.drawInEditor && AdvGame.GetReferences().viewingMenuManager) { if (menuManager.GetSelectedMenu() != null) { AC.Menu menu = menuManager.GetSelectedMenu(); if (menu.IsUnityUI()) { return; } CheckScreenSize(menu); if ((menu.appearType == AppearType.Manual || menu.appearType == AppearType.OnInputKey) && menu.pauseWhenEnabled && menuManager.pauseTexture) { GUI.DrawTexture(AdvGame.GUIRect(0.5f, 0.5f, 1f, 1f), menuManager.pauseTexture, ScaleMode.ScaleToFit, true, 0f); } if ((menu.positionType == AC_PositionType.FollowCursor || menu.positionType == AC_PositionType.AppearAtCursorAndFreeze || menu.positionType == AC_PositionType.OnHotspot || menu.positionType == AC_PositionType.AboveSpeakingCharacter || menu.positionType == AC_PositionType.AbovePlayer) && AdvGame.GetReferences().cursorManager&& AdvGame.GetReferences().cursorManager.pointerIcon.texture) { CursorIconBase icon = AdvGame.GetReferences().cursorManager.pointerIcon; GUI.DrawTexture(AdvGame.GUIBox(new Vector2(AdvGame.GetMainGameViewSize().x / 2f, AdvGame.GetMainGameViewSize().y / 2f), icon.size), icon.texture, ScaleMode.ScaleToFit, true, 0f); } menu.StartDisplay(); foreach (MenuElement element in menu.visibleElements) { SetStyles(element); for (int i = 0; i < element.GetNumSlots(); i++) { if (menuManager.GetSelectedElement() == element && element.isClickable && i == 0) { // element.PreDisplay (i, true, 0); element.Display(highlightedStyle, i, 1f, true); } else { // element.PreDisplay (i, true, 0); element.Display(normalStyle, i, 1f, false); } } if (UnityEditor.EditorWindow.mouseOverWindow != null && UnityEditor.EditorWindow.mouseOverWindow.ToString().Contains("(UnityEditor.GameView)")) { if (menu.IsPointerOverSlot(element, 0, Event.current.mousePosition + new Vector2(menu.GetRect().x, menu.GetRect().y))) { menuManager.SelectElementFromPreview(menu, element); } } } menu.EndDisplay(); if (menuManager.drawOutlines) { menu.DrawOutline(menuManager.GetSelectedElement()); } } } } } }