public HeroActions(@Controls wrapper) { m_Wrapper = wrapper; }
public MovementActions(@Controls wrapper) { m_Wrapper = wrapper; }
public PlayerActions(@Controls wrapper) { m_Wrapper = wrapper; }
public WhacksActions(@Controls wrapper) { m_Wrapper = wrapper; }
public MenuActions(@Controls wrapper) { m_Wrapper = wrapper; }
public GameplayActions(@Controls wrapper) { m_Wrapper = wrapper; }
public TestActions(@Controls wrapper) { m_Wrapper = wrapper; }
public ConsoleActions(@Controls wrapper) { m_Wrapper = wrapper; }
public UserInterfaceActions(@Controls wrapper) { m_Wrapper = wrapper; }
public WipesActions(@Controls wrapper) { m_Wrapper = wrapper; }
public InteractionsActions(@Controls wrapper) { m_Wrapper = wrapper; }
public PunchActions(@Controls wrapper) { m_Wrapper = wrapper; }
public ActionMapsActions(@Controls wrapper) { m_Wrapper = wrapper; }
public QTEMinigameActions(@Controls wrapper) { m_Wrapper = wrapper; }
public CameraActions(@Controls wrapper) { m_Wrapper = wrapper; }
public SoundActions(@Controls wrapper) { m_Wrapper = wrapper; }
public DebugActions(@Controls wrapper) { m_Wrapper = wrapper; }
public CharacterActions(@Controls wrapper) { m_Wrapper = wrapper; }
public CombatActions(@Controls wrapper) { m_Wrapper = wrapper; }
public WheelActions(@Controls wrapper) { m_Wrapper = wrapper; }
public DefaultActionMapActions(@Controls wrapper) { m_Wrapper = wrapper; }
public IntroductionActions(@Controls wrapper) { m_Wrapper = wrapper; }
public InGame_ActionsActions(@Controls wrapper) { m_Wrapper = wrapper; }
public NavigateActions(@Controls wrapper) { m_Wrapper = wrapper; }
public MainActions(@Controls wrapper) { m_Wrapper = wrapper; }
public PauseMenuControlsActions(@Controls wrapper) { m_Wrapper = wrapper; }
public UIActions(@Controls wrapper) { m_Wrapper = wrapper; }
public ShipActions(@Controls wrapper) { m_Wrapper = wrapper; }
public BattleActions(@Controls wrapper) { m_Wrapper = wrapper; }
public GuitarHeroMinigameActions(@Controls wrapper) { m_Wrapper = wrapper; }