/// <summary> /// Creates a city and initialize's it with the given sides /// </summary> /// <param name="name">Name of the city</param> public City(string name) { //System.Media.SoundPlayer sp = new System.Media.SoundPlayer("../Media/a.wav"); //System.Diagnostics.Debug.WriteLine("I REGRET NOTHING"); //sp.PlayLooping(); this.name = name; this.grid = new InfiniteGrid(); this.pipes = new List <Links>(); this.Citizens = new List <Person>(); this.weather = new Weather(); initResources(); }
public void GetConnections() { InfiniteGrid grid = Haswell.Controller.City.Grid; Point loc = new Point(this.Parent.X, this.Parent.Y); if (this.GetType() == grid.ElementAt(loc.X + 1, loc.Y).Building.GetType()) {//North this.connections[0] = (Road)grid.ElementAt(loc.X + 1, loc.Y).Building; } if (this.GetType() == grid.ElementAt(loc.X, loc.Y + 1).Building.GetType()) {//East this.connections[1] = (Road)grid.ElementAt(loc.X, loc.Y + 1).Building; } if (this.GetType() == grid.ElementAt(loc.X - 1, loc.Y).Building.GetType()) {//South this.connections[2] = (Road)grid.ElementAt(loc.X - 1, loc.Y).Building; } if (this.GetType() == grid.ElementAt(loc.X, loc.Y - 1).Building.GetType()) {//West this.connections[3] = (Road)grid.ElementAt(loc.X, loc.Y - 1).Building; } }
internal Plot(int x, int y, InfiniteGrid grid) { this.grid = grid; initialize(x, y); this.resource = new ResourceDict(); }