/// This method is invoked when the application has loaded and is ready to run. In this
        // method you should instantiate the window, load the UI into it and then make the window
        // visible.
        // You have 17 seconds to return from this method, or iOS will terminate your application.
        public override bool FinishedLaunching(UIApplication app, NSDictionary options)
        {
            // create a new window instance based on the screen size
            window = new UIWindow(UIScreen.MainScreen.Bounds);

            viewController            = new OpenGLViewController("OpenGLViewController", null);
            window.RootViewController = viewController;

            // make the window visible
            window.MakeKeyAndVisible();

            return(true);
        }
예제 #2
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        // This method is invoked when the application has loaded its UI and is ready to run
        public override bool FinishedLaunching(UIApplication app, NSDictionary options)
        {
            // create a new window instance based on the screen size
            window = new UIWindow(UIScreen.MainScreen.Bounds);

            // load the appropriate UI, depending on whether the app is running on an iPhone or iPad
            if (UIDevice.CurrentDevice.UserInterfaceIdiom == UIUserInterfaceIdiom.Phone)
            {
                viewController = new OpenGLViewController("OpenGLViewController_iPhone", null);
            }
            else
            {
                viewController = new OpenGLViewController("OpenGLViewController_iPad", null);
            }
            window.RootViewController = viewController;

            // make the window visible
            window.MakeKeyAndVisible();

            return(true);
        }