/// This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // You have 17 seconds to return from this method, or iOS will terminate your application. public override bool FinishedLaunching(UIApplication app, NSDictionary options) { // create a new window instance based on the screen size window = new UIWindow(UIScreen.MainScreen.Bounds); viewController = new OpenGLViewController("OpenGLViewController", null); window.RootViewController = viewController; // make the window visible window.MakeKeyAndVisible(); return(true); }
// This method is invoked when the application has loaded its UI and is ready to run public override bool FinishedLaunching(UIApplication app, NSDictionary options) { // create a new window instance based on the screen size window = new UIWindow(UIScreen.MainScreen.Bounds); // load the appropriate UI, depending on whether the app is running on an iPhone or iPad if (UIDevice.CurrentDevice.UserInterfaceIdiom == UIUserInterfaceIdiom.Phone) { viewController = new OpenGLViewController("OpenGLViewController_iPhone", null); } else { viewController = new OpenGLViewController("OpenGLViewController_iPad", null); } window.RootViewController = viewController; // make the window visible window.MakeKeyAndVisible(); return(true); }