public void SetString(string name, string value) { if (stringBoard == null) { stringBoard = new TypeBoard <string> (); } stringBoard.SetValue(name, value); }
public void Set(BoardProperty <string> prop, string value) { if (stringBoard == null) { stringBoard = new TypeBoard <string> (); } stringBoard.SetValue(prop.name, value); }
public void Set(BoardProperty <Fixed> prop, Fixed value) { if (fixedBoard == null) { fixedBoard = new TypeBoard <Fixed> (); } fixedBoard.SetValue(prop.name, value); }
public void SetInt(string name, int value) { if (intBoard == null) { intBoard = new TypeBoard <int> (); } intBoard.SetValue(name, value); }
public void SetWhiteBoard(string name, WhiteBoard value) { if (whiteBoard == null) { whiteBoard = new TypeBoard <WhiteBoard> (); } whiteBoard.SetValue(name, value); }
public WhiteBoard Get(BoardProperty <WhiteBoard> prop) { if (whiteBoard == null) { whiteBoard = new TypeBoard <WhiteBoard> (); } return(whiteBoard.GetValue(prop)); }
public void SetFloat(string name, float value) { if (floatBoard == null) { floatBoard = new TypeBoard <float> (); } floatBoard.SetValue(name, value); }
public void Set(BoardProperty <Vector4> prop, Vector4 value) { if (vec4Board == null) { vec4Board = new TypeBoard <Vector4> (); } vec4Board.SetValue(prop.name, value); }
public void Set(BoardProperty <uint> prop, uint value) { if (uintBoard == null) { uintBoard = new TypeBoard <uint> (); } uintBoard.SetValue(prop.name, value); }
public uint Get(BoardProperty <uint> prop) { if (uintBoard == null) { uintBoard = new TypeBoard <uint> (); } return(uintBoard.GetValue(prop)); }
public void SetUint(string name, uint value) { if (uintBoard == null) { uintBoard = new TypeBoard <uint> (); } uintBoard.SetValue(name, value); }
public int Get(BoardProperty <int> prop) { if (intBoard == null) { intBoard = new TypeBoard <int> (); } return(intBoard.GetValue(prop)); }
public void Set(BoardProperty <int> prop, int value) { if (intBoard == null) { intBoard = new TypeBoard <int> (); } intBoard.SetValue(prop.name, value); }
public string Get(BoardProperty <string> prop) { if (stringBoard == null) { stringBoard = new TypeBoard <string> (); } return(stringBoard.GetValue(prop)); }
public void Set(BoardProperty <float> prop, float value) { if (floatBoard == null) { floatBoard = new TypeBoard <float> (); } floatBoard.SetValue(prop.name, value); }
public void SetVector4(string name, Vector4 value) { if (vec4Board == null) { vec4Board = new TypeBoard <Vector4> (); } vec4Board.SetValue(name, value); }
public float Get(BoardProperty <float> prop) { if (floatBoard == null) { floatBoard = new TypeBoard <float> (); } return(floatBoard.GetValue(prop)); }
public Vector4 Get(BoardProperty <Vector4> prop) { if (vec4Board == null) { vec4Board = new TypeBoard <Vector4> (); } return(vec4Board.GetValue(prop)); }
public void SetFixed(string name, Fixed value) { if (fixedBoard == null) { fixedBoard = new TypeBoard <Fixed> (); } fixedBoard.SetValue(name, value); }
public void Set(BoardProperty <WhiteBoard> prop, WhiteBoard value) { if (whiteBoard == null) { whiteBoard = new TypeBoard <WhiteBoard> (); } whiteBoard.SetValue(prop.name, value); }
public Fixed Get(BoardProperty <Fixed> prop) { if (fixedBoard == null) { fixedBoard = new TypeBoard <Fixed> (); } return(fixedBoard.GetValue(prop)); }
public void Set(BoardProperty <bool> prop, bool value) { if (boolBoard == null) { boolBoard = new TypeBoard <bool> (); } boolBoard.SetValue(prop.name, value); }
public void SetBool(string name, bool value) { if (boolBoard == null) { boolBoard = new TypeBoard <bool> (); } boolBoard.SetValue(name, value); }
public bool Get(BoardProperty <bool> prop) { if (boolBoard == null) { boolBoard = new TypeBoard <bool> (); } return(boolBoard.GetValue(prop)); }
public WhiteBoard(bool lazyCreate = true) { if (!lazyCreate) { boolBoard = new TypeBoard <bool> (); intBoard = new TypeBoard <int> (); uintBoard = new TypeBoard <uint> (); floatBoard = new TypeBoard <float> (); fixedBoard = new TypeBoard <Fixed> (); stringBoard = new TypeBoard <string> (); vec2Board = new TypeBoard <Vector2> (); vec3Board = new TypeBoard <Vector3> (); vec4Board = new TypeBoard <Vector4> (); } }