/// <summary> /// Update this friend, request the latest data from Steam's servers /// </summary> public void Refresh() { Name = Client.native.friends.GetFriendPersonaName(Id); relationship = Client.native.friends.GetFriendRelationship(Id); personaState = Client.native.friends.GetFriendPersonaState(Id); CurrentAppId = 0; ServerIp = 0; ServerGamePort = 0; ServerQueryPort = 0; ServerLobbyId = 0; var gameInfo = new SteamNative.FriendGameInfo_t(); if (Client.native.friends.GetFriendGamePlayed(Id, ref gameInfo) && gameInfo.GameID > 0) { CurrentAppId = gameInfo.GameID; ServerIp = gameInfo.GameIP; ServerGamePort = gameInfo.GamePort; ServerQueryPort = gameInfo.QueryPort; ServerLobbyId = gameInfo.SteamIDLobby; } Client.native.friends.RequestFriendRichPresence(Id); }
internal User WithRelationship(FriendRelationship relationship) { var before = (User)MemberwiseClone(); before._relationship = relationship; return(before); }
public void AddUserToFriendList_ShouldReturnAFriendUserNoExceptionThrown() { //Arrange FriendRelationship friendUser = null; //Act MessengerManager messengerManager = new MessengerManager(); bool isFriend; using (DatabaseContext db = new DatabaseContext()) { MessengerServices msService = new MessengerServices(db); isFriend = msService.IsFriend(testAuthUserId, testContactUserId); if (isFriend == true) { messengerManager.RemoveUserFromFriendList(testAuthUserId, testContactUserId); } db.SaveChanges(); } friendUser = messengerManager.AddUserFriendList(testAuthUserId, testContactUsername); //Assert Assert.NotNull(friendUser); }
public FriendRelationshipViewModel(FriendRelationship ship) { Id = ship.Id; Owner = new UserViewModel(ship.Owner); User = new UserViewModel(ship.User); Status = (int)ship.Status; CreateAt = ship.CreateAt; }
/// <summary> /// Method to add a user to friend list /// </summary> /// <param name="addingUser"></param> /// <param name="addedUser"></param> public FriendRelationship AddContactFriendList(int authUserId, int targetUserId) { var fr = new FriendRelationship { FriendId = targetUserId, UserId = authUserId }; return(_DbContext.FriendRelationships.Add(fr)); }
public FriendRequestDTO UpdateRequestStatus(FriendToAddDTO friend) { FriendRelationship friendRelationship = friendRepository.GetFriendRelationshipByUsers(friend.FriendId, friend.UserId); friendRelationship.IsAccepted = friend.IsAccepted; friendRepository.UpdateStatusRequest(friendRelationship); unitOfWork.Commit(); return(mapper.Map <FriendRequestDTO>(friendRelationship)); }
private void AddQuizzmateRelationshipToCurrentUser(User child) { var user = GetCurrentUser(); var friendRelationship = new FriendRelationship { User1Id = user.Id, User2Id = child.Id }; _uow.FriendRelationships.Add(friendRelationship); }
public void DeleteFriend(FriendToAddDTO friend) { FriendRelationship friendRelationship = friendRepository.GetFriendRelationshipByUsers(friend.FriendId, friend.UserId); if (friendRelationship == null) { friendRelationship = friendRepository.GetFriendRelationshipByUsers(friend.UserId, friend.FriendId); } friendRepository.Delete(friendRelationship); unitOfWork.Commit(); }
public bool Delete(object id) { FriendRelationship entity = uow.Set <FriendRelationship>().Find(id); if (entity == null) { return(false); } uow.Set <FriendRelationship>().Remove(entity); uow.Commit(); return(true); }
public bool Add(FriendRelationshipViewModel model) { model.Id = Guid.NewGuid().ToString(); FriendRelationship entity = new FriendRelationship(); uow.Set <FriendRelationship>().Add(entity); entity.Id = model.Id; entity.User = model.User == null ? null : uow.Set <ApplicationUser>().Find(model.User.Id); entity.Owner = model.Owner == null ? null : uow.Set <ApplicationUser>().Find(model.Owner.Id); entity.Status = (FriendRelationshipStatusEnum)model.Status; uow.Commit(); return(true); }
/// <summary> /// Method to check if an user is a friend /// </summary> /// <param name="authUserid"></param> /// <param name="targetUserId"></param> /// <returns></returns> public bool IsFriend(int authUserid, int targetUserId) { FriendRelationship fr = _DbContext.FriendRelationships.FirstOrDefault(f => (f.FriendId == targetUserId && f.UserOfRelationship.Id == authUserid) || (f.FriendId == authUserid && f.UserOfRelationship.Id == targetUserId) ); if (fr == null) { return(false); } return(true); }
public FriendRequestAddedDTO AddFriend(FriendRelationship friendRelationship) { if (friendRepository.FriendshipExists(friendRelationship.UserId, friendRelationship.FriendUserId)) { friendRepository.Add(friendRelationship); unitOfWork.Commit(); return(mapper.Map <FriendRequestAddedDTO>(friendRelationship)); } else { return(null); } }
public (bool status, string message) Request(Guid userSender, Guid userReciever) { try { bool _status = true; string _message = "Success"; _friendRequestRepository.BeginTransaction(); if (_userApiService.UserExist(userSender) == true && _userApiService.UserExist(userReciever) == true) { var request = new FriendRequest { Id = Guid.NewGuid(), UserSender = userSender, UserReciever = userReciever, Status = _activityStatusRepository.Get(x => x.Name.Equals(Global.Status.Request)).FirstOrDefault().Id }; _friendRequestRepository.Insert(request); var relationship = new FriendRelationship { Id = Guid.NewGuid(), FriendRequestId = request.Id, Status = _activityStatusRepository.Get(x => x.Name.Equals(Global.Status.Pending)).FirstOrDefault().Id }; _friendRelationshipRepository.Insert(relationship); _friendRequestRepository.Save(); } else { _status = false; _message = "User Sender or Reciever not exist"; } _friendRequestRepository.CommitTransaction(); return(_status, _message); } catch (Exception ex) { _friendRequestRepository.RollbackTransaction(); throw ex; } }
public IActionResult AddFriend(int id, FriendRelationship friendRelationship) { try { friendRelationship.UserId = id; FriendRequestAddedDTO friendRequest = friendService.AddFriend(friendRelationship); if (friendRequest == null) { return(NotFound("La amistad entre los usuarios ya existe.")); } return(Ok(friendRequest)); } catch (DbUpdateException) { return(NotFound()); } }
private void ProcesssAccepted(RelationshipNotificationModel model) { var friendRequest = _uow.FriendRequests.GetById((int)model.FriendRequestId); int requestFromId = friendRequest.RequestFromId; int requestToId = friendRequest.RequestToId; friendRequest.IsAccepted = true; friendRequest.IsDeleted = true; _uow.FriendRequests.Update(friendRequest); var friendRelationship = new FriendRelationship { User1Id = friendRequest.RequestFromId, User2Id = friendRequest.RequestToId }; _uow.FriendRelationships.Add(friendRelationship); _svcContainer.NotificationSvc.DepQuizzmateNotificationSvc.AddDepQuizzmateRequestAcceptNotification(friendRequest, false); _svcContainer.NotificationSvc.DepQuizzmateNotificationSvc.AddDepQuizzmateSendRequestAcceptNotification(friendRequest, false); _svcContainer.NotificationSvc.QuizzmateNotificationSvc.AddQuizzmateRequestAcceptNofication(friendRequest, false); }
public static void AddFriend(string friend1, string friend2) { // Check both are users (create if not) var u1 = Users().SingleOrDefault(u => u.UserName == friend1); if (u1 == null) { u1 = new User(friend1, friend1, 0, ""); Users().Add(u1); } var u2 = Users().SingleOrDefault(u => u.UserName == friend2); if (u2 == null) { u2 = new User(friend2, friend2, 0, ""); Users().Add(u2); } var friend = new FriendRelationship(friend1, friend2); FriendRelationships().Add(friend); }
public void RemoveUserFromFriendList_ShouldReturnFriendRelationship() { //Arrange FriendRelationship fs = null; //Act MessengerManager messengerManager = new MessengerManager(); messengerManager.RemoveUserFromFriendList(testAuthUserId, testContactUserId); messengerManager.AddUserFriendList(testAuthUserId, testContactUsername); using (DatabaseContext db = new DatabaseContext()) { var foundRelationship = db.FriendRelationships.Where(f => f.UserId == testAuthUserId && f.FriendId == testContactUserId).FirstOrDefault(); fs = messengerManager.RemoveUserFromFriendList(foundRelationship.UserId, foundRelationship.FriendId); } //Assert Assert.NotNull(fs); }
public void AddContactToFriendList_ShouldReturnFriendRelationship() { //Arrange FriendRelationship fr = null; //Act using (var db = new DatabaseContext()) { MessengerServices msService = new MessengerServices(db); if (msService.IsFriend(testAuthUserId, testContactUserId) == true) { msService.RemoveUserFromFriendList(testAuthUserId, testContactUserId); db.SaveChanges(); } fr = msService.AddContactFriendList(testAuthUserId, testContactUserId); db.SaveChanges(); } //Assert Assert.NotNull(fr); }
public void RemoveContactFromFriendList_FindDeletedFriendShouldReturnNull() { //Arrange FriendRelationship DeletedFriend = null; //Act using (var db = new DatabaseContext()) { MessengerServices msService = new MessengerServices(db); if (msService.IsFriend(testAuthUserId, testContactUserId) == false) { msService.AddContactFriendList(testAuthUserId, testContactUserId); db.SaveChanges(); } DeletedFriend = msService.RemoveUserFromFriendList(testAuthUserId, testContactUserId); db.SaveChanges(); } //Assert Assert.NotNull(DeletedFriend); }
public TransactionObject CreateAccount(CreateAccountFormData newAccountInfo) { TransactionObject response = new TransactionObject(); if (userManager.IsUserExists(newAccountInfo.Username)) { try { Period period = prdManager.GetPeriod(newAccountInfo.Year, newAccountInfo.Term); User newUser = new User(); Student newStudent = new Student(); newUser.Username = newAccountInfo.Username; newUser.CreationDate = DateTime.Now; newUser.Password = SecurityFolder.Security.GetEncryptedPassword(newAccountInfo.Password);//şifre hashlendi newUser.ProfilePhoto = newAccountInfo.ProfilePhoto; newUser.Email = newAccountInfo.Email; newStudent.Name = newAccountInfo.Name; newStudent.Surname = newAccountInfo.Surname; newStudent.Birthday = new DateTime(1996, 1, 1); newStudent.Period = period; period.Students.Add(newStudent); newUser.Student = newStudent; newStudent.User = newUser; userManager.AddUser(newUser); stdManager.AddStudent(newStudent); FriendRelationship fr = new FriendRelationship(); newUser.FriendRelationship = fr; frManager.AddFriendRelationship(fr); var saveResponse = uow.Save(); if (saveResponse.IsSuccess) { response.IsSuccess = true; } else { response.IsSuccess = false; response.Explanation = saveResponse.Explanation; } } catch (Exception ex) { response.IsSuccess = false; response.Explanation = base.GetExceptionMessage(ex); } } else { response.IsSuccess = false; response.Explanation = "This username is exists! Please try valid username..."; } return(response); }
internal User(SteamNetworkClient client, SteamId id, FriendRelationship relationship) : base(client) { _steamId = id; _relationship = relationship; }
public IHttpActionResult AddFriendContactList(string addedUsername) { //The authentication part start from here //Create security context from the token SecurityContext securityContext = SecurityContextBuilder.CreateSecurityContext( Request.Headers ); if (securityContext == null) { return(Unauthorized());; } //Validate the token SessionManager sm = new SessionManager(); if (!sm.ValidateSession(securityContext.Token)) { return(Unauthorized());; } //Create authorization manager from security context to check claims AuthorizationManager authorizationManager = new AuthorizationManager( securityContext ); // TODO get this from table in database. List <string> requiredClaims = new List <string>() { "CanSendMessage" }; if (!authorizationManager.CheckClaims(requiredClaims)) { return(Unauthorized());; } else { UserManager um = new UserManager(); // Get authUserId from auth username _authUserId = um.FindByUserName(securityContext.UserName).Id; FriendRelationship friendRelationship = null; try { // Try to add friend friendRelationship = _messengerManager.AddUserFriendList(_authUserId, addedUsername); } catch (Exception ex) { if (ex is MessageReceiverNotFoundException) { return(Content(HttpStatusCode.NotFound, "User with the username does not exist to be added")); } else if (ex is DuplicatedFriendException) { return(Content(HttpStatusCode.Conflict, "User with the username is already in friend list ")); } else if (ex is DbUpdateException) { return(Content(HttpStatusCode.InternalServerError, "There is a error when saving friend relationship to database")); } } // Create FriendRelationship DTO to return to the front end to render the friendlist var friendRelationshipDTO = new FriendRelationshipDTO { FriendId = friendRelationship.FriendId, FriendUsername = um.FindUserById(friendRelationship.FriendId).UserName }; return(Ok(new { friend = friendRelationshipDTO } /*new { SITtoken = updatedToken }*/)); } //string updatedToken = sm.RefreshSession(securityContext.Token); }
public void AddFriendRelationship(FriendRelationship fr) { friendRequestRepository.Add(fr); }
internal UnknownUser(SteamId id, FriendRelationship relationship) { Id = id; Relationship = relationship; }
internal static User Create(SteamNetworkClient client, FriendRelationship relationship, CMsgClientPersonaState.Friend state, ClientPersonaStateFlag flag) { return(new User(client, state.friendid, relationship).WithState(state, flag)); }