コード例 #1
0
 public bool Delete(StoryShotCtrl shotCtrl)
 {
     if (!_shots.Contains(shotCtrl))
     {
         Debug.LogError("StoryBoardCtrl Delete StoryShotCtrl failed:"+shotCtrl.actorName);
         return false;
     }
     _shots.Remove(shotCtrl);
     return true;
 }
コード例 #2
0
 //增加特定人物时间事件
 public void Add(StoryShotCtrl lensCtrl)
 {
     _shots.Add(lensCtrl);
 }
コード例 #3
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 public int indexOf(StoryShotCtrl shotCtrl)
 {
     return _shots.IndexOf(shotCtrl);
 }
コード例 #4
0
ファイル: StoryShotCtrl.cs プロジェクト: cedar-x/unilua_story
 public void paste(StoryShotCtrl shotCtrl)
 {
     if (shotCtrl == null)return;
     for (int i = 0; i < shotCtrl.Count; ++i)
     {
         StoryBaseCtrl bsCtrl = shotCtrl[i].CopySelf();
         bsCtrl.ModInfo();
         _listCtrl.Add(bsCtrl);
     }
 }
コード例 #5
0
ファイル: LuaAnimEvent.cs プロジェクト: cedar-x/unilua_story
 //
 public void  InitStoryBoard(StoryBoardCtrl boardCtrl)
 {
     boardCtrl.Clear();
     for (int i=0, imax = actorCount; i < imax; ++i)
     {
         storyActorInfo actor = _storyActor[i];
         StoryShotCtrl lenCtrl = new StoryShotCtrl();
         lenCtrl.actor = actor;
         boardCtrl.Add(lenCtrl);
     }
 }
コード例 #6
0
 private void ShowEventInfo(StoryShotCtrl lenCtrl)
 {
     for (int j = 0; j < lenCtrl.Count; ++j)
     {
         StoryBaseCtrl baseCtrl = lenCtrl[j];
         GUILayout.BeginHorizontal();
         GUILayout.Space(50f);
         GUILayout.Label(j + ":("+(baseCtrl.isPlaying?"*":"")+baseCtrl.time+"s)" + baseCtrl.ctrlName, GUILayout.Width(200));
         if (GUILayout.Button("Editor"))
         {
             lenCtrl._objEditorEventCtrl = baseCtrl;
         }
         if (GUILayout.Button("Delete"))
         {
             lenCtrl.Delete(baseCtrl);
         }
         if (GUILayout.Button("Execute"))
         {
             lenCtrl.Execute(j);
         }
         GUILayout.Space(minRightSpace);
         GUILayout.EndHorizontal();
     }
 }
コード例 #7
0
    //人物信息展示
    private void ShowActorInfo()
    {
        NGUIEditorTools.SetLabelWidth(80f);
        bActorInfoFolder = EditorGUILayout.Foldout(bActorInfoFolder, "All Actor Info");
        if (bActorInfoFolder == true)
        {
            for (int i = 0, imax = objAnimEvent.actorCount; i < imax; ++i)
            {
                GUILayout.BeginHorizontal();
                storyActorInfo actor = objAnimEvent._storyActor[i];
                if (objAnimEvent.Count == 0 && i==objAnimEvent.actorCount-1 && GUILayout.Button("X", GUILayout.Width(20)))
                {
                    objAnimEvent.DeleteActor(actor);
                }
                if (GUILayout.Button("ToBoard", GUILayout.Width(100)))
                {
                    StoryShotCtrl lenCtrl = new StoryShotCtrl();
                    lenCtrl.actor = actor;
                    StoryBoardCtrl boardCtrl = objAnimEvent._storyBoard[objAnimEvent.Count - 1];
                    boardCtrl.Add(lenCtrl);
                }
                GUILayout.Label("Actor" + (i + 1) + ": ");
                //EditorGUILayout.LabelField("Actor" + (i + 1) + ": ");
                actor.dwModelId = EditorGUILayout.IntField("dwModelID", actor.dwModelId);
                actor.name = EditorGUILayout.TextField("name", actor.name);
                GUILayout.EndHorizontal();
            }

            GUILayout.BeginHorizontal();
            if (GUILayout.Button("Create", GUILayout.Width(100)))
            {
                if (objAnimEvent.bSingleModelID(dwModelID) == true || (EditorUtility.DisplayDialog("已经存在此类型模型", "是否重复创建", "确认", "取消")))
                {
                    int nameIndex = objAnimEvent.actorCount + 1;
                    objAnimEvent.AddActor(dwModelID, nameIndex);
                }
            }
            dwModelID = EditorGUILayout.IntField("dwModelID", dwModelID);
            GUILayout.EndHorizontal();
        }
    }