private static Fxyf FromHploc(Hploc loc) { Fxyf temp = new Fxyf(); double z = loc.z, phi = loc.phi; double za = Math.Abs(z); double tt = HealpixUtils.fmodulo((phi * Fxyf.inv_halfpi), 4.0); // in [0,4) if (za <= Fxyf.twothird) // Equatorial region { double temp1 = 0.5 + tt; double temp2 = z * 0.75; double jp = temp1 - temp2; // index of ascending edge line double jm = temp1 + temp2; // index of descending edge line long ifp = (long)jp; // in {0,4} long ifm = (long)jm; long face_num = (ifp == ifm) ? (ifp | 4) : ((ifp < ifm) ? ifp : (ifm + 8)); temp.fx = HealpixUtils.fmodulo(jm, 1d); temp.fy = 1d - HealpixUtils.fmodulo(jp, 1d); temp.face = (int)face_num; } else // polar region, za > 2/3 { int ntt = Math.Min(3, (int)tt); double tp = tt - ntt; double tmp; if ((za < 0.99) || (!loc.have_sth)) { tmp = Math.Sqrt(3 * (1 - za)); } else { tmp = loc.sth / Math.Sqrt((1d + za) / 3d); } double jp = tp * tmp; // increasing edge line index double jm = (1.0 - tp) * tmp; // decreasing edge line index if (jp >= 1d) { jp = 1d; // for points too close to the boundary } if (jm >= 1d) { jm = 1d; } if (z >= 0) { temp.fx = 1d - jm; temp.fy = 1d - jp; temp.face = ntt; } else { temp.fx = jp; temp.fy = jm; temp.face = ntt + 8; } } return(temp); }
public static Hploc Create(Vector3d v) { Hploc temp = new Hploc(); double xl = 1 / v.Length(); temp.z = v.Z * xl; temp.phi = FastMath.atan2(v.Y, v.X); if (Math.Abs(temp.z) > 0.99) { temp.sth = Math.Sqrt(v.X * v.X + v.Y * v.Y) * xl; temp.have_sth = true; } return(temp); }
protected Hploc toHploc() { Hploc loc = new Hploc(); double jr = jrll[face] - fx - fy; double nr; double tmp; if (jr < 1) { nr = jr; tmp = nr * nr / 3d; loc.z = 1 - tmp; if (loc.z > 0.99) { loc.sth = Math.Sqrt(tmp * (2d - tmp)); loc.have_sth = true; } } else if (jr > 3) { nr = 4 - jr; tmp = nr * nr / 3d; loc.z = tmp - 1; if (loc.z < -0.99) { loc.sth = Math.Sqrt(tmp * (2d - tmp)); loc.have_sth = true; } } else { nr = 1; loc.z = (2 - jr) * 2d / 3d; } tmp = jpll[face] * nr + fx - fy; if (tmp < 0) { tmp += 8; } if (tmp >= 8) { tmp -= 8; } loc.phi = (nr < 1e-15) ? 0 : (0.5 * Fxyf.halfpi * tmp) / nr; return(loc); }
public static Fxyf FromVector(Vector3d v) { return(Fxyf.FromHploc(Hploc.Create(v))); }