public void OpenFileDialog() { Stream myStream = null; ofd.InitialDirectory = "c:\\"; ofd.Filter = "ead files (*.ead) | *.ead |eap files (*.eap) | *.eap | All files(*.*) | *.* "; ofd.FilterIndex = 2; ofd.RestoreDirectory = true; if (ofd.ShowDialog() == DialogResult.OK) { if ((myStream = ofd.OpenFile()) != null) { using (myStream) { // Insert code to read the stream here. selectedGameProjectPath = ofd.FileName; GameRources.LoadGameProject(selectedGameProjectPath); EditorWindowBase.Init(); EditorWindowBase window = (EditorWindowBase)EditorWindow.GetWindow(typeof(EditorWindowBase)); window.Show(); } myStream.Dispose(); } } }
private void startNewGame() { int type = -1; switch (selectedGameType) { default: case GameType.FPS: type = Controller.FILE_ADVENTURE_1STPERSON_PLAYER; break; case GameType.TPS: type = Controller.FILE_ADVENTURE_3RDPERSON_PLAYER; break; } Stream myStream = null; sfd.InitialDirectory = "c:\\"; sfd.Filter = "ead files (*.ead) | *.ead |eap files (*.eap) | *.eap | All files(*.*) | *.* "; sfd.FilterIndex = 2; sfd.RestoreDirectory = true; if (sfd.ShowDialog() == DialogResult.OK) { if ((myStream = sfd.OpenFile()) != null) { using (myStream) { // Insert code to read the stream here. selectedGameProjectPath = sfd.FileName; if (GameRources.CreateGameProject(selectedGameProjectPath, type)) { GameRources.LoadGameProject(selectedGameProjectPath); EditorWindowBase.Init(); EditorWindowBase window = (EditorWindowBase)EditorWindow.GetWindow(typeof(EditorWindowBase)); window.Show(); } } myStream.Dispose(); } } }