//currently not working due to dramatic changes in the way things are built //[MenuItem("Transfluent/internal/build dll")] public static void buildDLL() { string baseProjectPath = Path.GetFullPath(Application.dataPath + Path.DirectorySeparatorChar + ".."); var builder = new DLLBuilder { linkedAssemblies = new List <string> { UnityEngineDll, UnityEditorDll }, sourcePath = Application.dataPath + Path.DirectorySeparatorChar + "Transfluent", targetName = "TransfluentDLL", targetPath = baseProjectPath + Path.DirectorySeparatorChar + "build" }; builder.Build(); }
//currently not working due to dramatic changes in the way things are built //[MenuItem("Transfluent/internal/build dll")] public static void buildDLL() { string baseProjectPath = Path.GetFullPath(Application.dataPath + Path.DirectorySeparatorChar + ".."); var builder = new DLLBuilder { linkedAssemblies = new List<string> { UnityEngineDll, UnityEditorDll }, sourcePath = Application.dataPath + Path.DirectorySeparatorChar + "Transfluent", targetName = "TransfluentDLL", targetPath = baseProjectPath + Path.DirectorySeparatorChar + "build" }; builder.Build(); }