Beispiel #1
0
        //currently not working due to dramatic changes in the way things are built
        //[MenuItem("Transfluent/internal/build dll")]
        public static void buildDLL()
        {
            string baseProjectPath = Path.GetFullPath(Application.dataPath + Path.DirectorySeparatorChar + "..");

            var builder = new DLLBuilder
            {
                linkedAssemblies = new List <string>
                {
                    UnityEngineDll,
                    UnityEditorDll
                },
                sourcePath = Application.dataPath + Path.DirectorySeparatorChar + "Transfluent",
                targetName = "TransfluentDLL",
                targetPath = baseProjectPath + Path.DirectorySeparatorChar + "build"
            };

            builder.Build();
        }
        //currently not working due to dramatic changes in the way things are built
        //[MenuItem("Transfluent/internal/build dll")]
        public static void buildDLL()
        {
            string baseProjectPath = Path.GetFullPath(Application.dataPath + Path.DirectorySeparatorChar + "..");

            var builder = new DLLBuilder
            {
                linkedAssemblies = new List<string>
                {
                    UnityEngineDll,
                    UnityEditorDll
                },
                sourcePath = Application.dataPath + Path.DirectorySeparatorChar + "Transfluent",
                targetName = "TransfluentDLL",
                targetPath = baseProjectPath + Path.DirectorySeparatorChar + "build"
            };
            builder.Build();
        }