public void Buttons(UI ui, Menu menu) { if (ui.Musknappar() && ui.RecChecker(developerButton)) { devToggle = !devToggle; } else if (ui.Musknappar() && ui.RecChecker(returnButton)) { Game1.currentGameState = Game1.GameState.TitleScreen; Game1.world.CurrentLoadState = Game1.LoadStates.TitleScreen; } }
/// <summary> /// Checks if the main menu buttons has been pressed, if they hade it switches scene. /// </summary> /// <param name="ui"></param> public void Buttons(UI ui) { if (ui.Musknappar() && ui.RecChecker(startRec)) { Game1.currentGameState = Game1.GameState.InGame; Game1.world.CurrentLoadState = Game1.world.CurrentZone.loadState; } if (ui.Musknappar() && ui.RecChecker(settingsRec)) { Game1.currentGameState = Game1.GameState.Settings; Game1.world.CurrentLoadState = Game1.LoadStates.Settings; } if (ui.Musknappar() && ui.RecChecker(exitRec)) { Game1.currentGameState = Game1.GameState.Exit; } }