Example #1
0
 public void Buttons(UI ui, Menu menu)
 {
     if (ui.Musknappar() && ui.RecChecker(developerButton))
     {
         devToggle = !devToggle;
     }
     else if (ui.Musknappar() && ui.RecChecker(returnButton))
     {
         Game1.currentGameState       = Game1.GameState.TitleScreen;
         Game1.world.CurrentLoadState = Game1.LoadStates.TitleScreen;
     }
 }
Example #2
0
 /// <summary>
 /// Checks if the main menu buttons has been pressed, if they hade it switches scene.
 /// </summary>
 /// <param name="ui"></param>
 public void Buttons(UI ui)
 {
     if (ui.Musknappar() && ui.RecChecker(startRec))
     {
         Game1.currentGameState       = Game1.GameState.InGame;
         Game1.world.CurrentLoadState = Game1.world.CurrentZone.loadState;
     }
     if (ui.Musknappar() && ui.RecChecker(settingsRec))
     {
         Game1.currentGameState       = Game1.GameState.Settings;
         Game1.world.CurrentLoadState = Game1.LoadStates.Settings;
     }
     if (ui.Musknappar() && ui.RecChecker(exitRec))
     {
         Game1.currentGameState = Game1.GameState.Exit;
     }
 }