/* goodG2B() - use goodsource and badsink */ private static void GoodG2B() { int count; /* FIX: Use a hardcoded number that won't cause underflow, overflow, divide by zero, or loss-of-precision issues */ count = 2; Container countContainer = new Container(); countContainer.containerOne = count; CWE400_Uncontrolled_Resource_Consumption__Random_write_67b.GoodG2BSink(countContainer); }