/* goodG2B() - use goodsource and badsink */
        private static void GoodG2B()
        {
            int count;

            /* FIX: Use a hardcoded number that won't cause underflow, overflow, divide by zero, or loss-of-precision issues */
            count = 2;
            Container countContainer = new Container();

            countContainer.containerOne = count;
            CWE400_Uncontrolled_Resource_Consumption__Random_write_67b.GoodG2BSink(countContainer);
        }