/* goodG2B() - use goodsource and badsink */ private static void GoodG2B() { float data; /* FIX: Use a hardcoded number that won't cause underflow, overflow, divide by zero, or loss-of-precision issues */ data = 2; LinkedList <float> dataLinkedList = new LinkedList <float>(); dataLinkedList.AddLast(data); dataLinkedList.AddLast(data); dataLinkedList.AddLast(data); CWE197_Numeric_Truncation_Error__float_large_to_long_73b.GoodG2BSink(dataLinkedList); }
public override void Bad() { float data; /* FLAW: Use a number larger than short.MaxValue */ data = long.MaxValue + 5f; LinkedList <float> dataLinkedList = new LinkedList <float>(); dataLinkedList.AddLast(data); dataLinkedList.AddLast(data); dataLinkedList.AddLast(data); CWE197_Numeric_Truncation_Error__float_large_to_long_73b.BadSink(dataLinkedList); }