コード例 #1
0
        public void render(Graphics2D g2)
        { //ENTRY POINT OF RENDERING ENGINE FROM BOARD PAINTCOMPONENT(g)

            //Repainting
            this.graphics = g2;
            camera.repaint(g2);

            for (int i = layersList.length - 1; i > -1; i--)
            {
                layersList[i].renderLayer(camera);
            }

            //int spriteNumber = 0;

            while (activeSpriteCompositeList.hasNext())
            {

                ActiveGraphic graphic = activeSpriteCompositeList.get();

                graphic.composite.draw(camera);
                //spriteNumber++;

            }
            //		g2.setColor(Color.CYAN);
            //		g2.drawString( "Rendering Engine: Sprites: "+ spriteNumber , 20, 300);

            //Overlays

            for (OverlayComposite overlay : visibleOverlayList)
            {
                overlay.paintOverlay(camera.getOverlayGraphics(), camera);
            }

        }
コード例 #2
0
        public ActiveGraphic addGraphicsCompositeToRenderer(GraphicComposite graphic)
        {

            try
            {
                ActiveGraphic newActiveGraphic = new ActiveGraphic(graphic);
                newActiveGraphic.listPosition = activeSpriteCompositeList.add(newActiveGraphic);
                return newActiveGraphic;
            }

            catch (ClassCastException exc)
            {
                System.err.println("Rendering Engine attempted to add spriteless entity.");
                return null;
            }

        }
コード例 #3
0
        public ActiveGraphic addGraphicsCompositeToRenderer(GraphicComposite graphic, int layer)
        {

            try
            {
                ActiveGraphic newActiveGraphic = new ActiveGraphic(graphic);

                layersList[layer].addGraphicToLayer(graphic);

                return newActiveGraphic;
            }

            catch (ClassCastException exc)
            {
                System.err.println("Rendering Engine attempted to add spriteless entity.");
                return null;
            }

        }
コード例 #4
0
        public void paintOverlay(Graphics2D g2, MovingCamera cam)
        {

            cam.setColor(Color.GREEN);
            g2.setColor(Color.GREEN);
            g2.setFont(contextFont);
            g2.drawString("SPRITE OVERLAY", 500, 30);
            g2.setFont(defaultFont);
            g2.drawString("Active Sprites: " + activeSpriteCompositeList.size(), 500, 45);

            while (activeSpriteCompositeList.hasNext())
            {

                ActiveGraphic graphic = activeSpriteCompositeList.get();

                Shape relativeShape = graphic.composite.getGraphicRelativeBounds(0);

                camera.drawShapeInWorld(relativeShape, graphic.composite.getOwnerEntity().getPosition());

            }

        }