/* goodG2B() - use GoodSource and BadSink */ private static void GoodG2B() { ushort data; /* FIX: Use a hardcoded number that won't cause underflow, overflow, divide by zero, or loss-of-precision issues */ data = 2; Dictionary <int, ushort> dataDictionary = new Dictionary <int, ushort>(); dataDictionary.Add(0, data); dataDictionary.Add(1, data); dataDictionary.Add(2, data); CWE191_Integer_Underflow__UInt16_rand_multiply_74b.GoodG2BSink(dataDictionary); }
/* goodB2G() - use BadSource and GoodSink */ private static void GoodB2G() { ushort data; /* POTENTIAL FLAW: Use a random value */ data = (ushort)(new Random().Next(ushort.MinValue, ushort.MaxValue)); Dictionary <int, ushort> dataDictionary = new Dictionary <int, ushort>(); dataDictionary.Add(0, data); dataDictionary.Add(1, data); dataDictionary.Add(2, data); CWE191_Integer_Underflow__UInt16_rand_multiply_74b.GoodB2GSink(dataDictionary); }
public override void Bad() { ushort data; /* POTENTIAL FLAW: Use a random value */ data = (ushort)(new Random().Next(ushort.MinValue, ushort.MaxValue)); Dictionary <int, ushort> dataDictionary = new Dictionary <int, ushort>(); dataDictionary.Add(0, data); dataDictionary.Add(1, data); dataDictionary.Add(2, data); CWE191_Integer_Underflow__UInt16_rand_multiply_74b.BadSink(dataDictionary); }