コード例 #1
0
 public static Offset <ChangeRemoteMultiplayerSetting> CreateChangeRemoteMultiplayerSetting(FlatBufferBuilder builder,
                                                                                            uint ip    = 0,
                                                                                            bool value = false)
 {
     builder.StartObject(2);
     ChangeRemoteMultiplayerSetting.AddIp(builder, ip);
     ChangeRemoteMultiplayerSetting.AddValue(builder, value);
     return(ChangeRemoteMultiplayerSetting.EndChangeRemoteMultiplayerSetting(builder));
 }
コード例 #2
0
 public static ChangeRemoteMultiplayerSetting GetRootAsChangeRemoteMultiplayerSetting(ByteBuffer _bb, ChangeRemoteMultiplayerSetting obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }