public static Offset <ChangeRemoteMultiplayerSetting> CreateChangeRemoteMultiplayerSetting(FlatBufferBuilder builder, uint ip = 0, bool value = false) { builder.StartObject(2); ChangeRemoteMultiplayerSetting.AddIp(builder, ip); ChangeRemoteMultiplayerSetting.AddValue(builder, value); return(ChangeRemoteMultiplayerSetting.EndChangeRemoteMultiplayerSetting(builder)); }
public static ChangeRemoteMultiplayerSetting GetRootAsChangeRemoteMultiplayerSetting(ByteBuffer _bb, ChangeRemoteMultiplayerSetting obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }