// Draw public void Draw(SpriteBatch spriteBatch) { // Draw PlayerShotManager. PlayerShotManager.Draw(spriteBatch); // Draw arms. PlayerArms.Draw(spriteBatch); }
// Draw public void Draw(SpriteBatch spriteBatch) { EnemyShotManager.Draw(spriteBatch); foreach (Enemy enemy in Enemies) { enemy.Draw(spriteBatch); } }