// Draw
 public void Draw(SpriteBatch spriteBatch)
 {
     // Draw PlayerShotManager.
     PlayerShotManager.Draw(spriteBatch);
     // Draw arms.
     PlayerArms.Draw(spriteBatch);
 }
        // Draw
        public void Draw(SpriteBatch spriteBatch)
        {
            EnemyShotManager.Draw(spriteBatch);

            foreach (Enemy enemy in Enemies)
            {
                enemy.Draw(spriteBatch);
            }
        }