public void Draw(Blitter b) { b.Color = Color.Red; b.PushAlpha(0.25f); using (Image image = GameEngine.Game.LoadImage("/assembly/WhiteNoise.png")) { b.Source = image; b.EngageTextureMode(); TesselateRender(b); b.Source = null; } b.EngineColorMode(); TesselateRender(b); b.PopAlpha(); }