private void load() { LayerBelowRuleset.Add(new PlayfieldBorder { RelativeSizeAxes = Axes.Both, PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Corners } }); LayerBelowRuleset.Add(distanceSnapGrid = new CatchDistanceSnapGrid(new[] { 0.0, Catcher.BASE_DASH_SPEED, -Catcher.BASE_DASH_SPEED, Catcher.BASE_WALK_SPEED, -Catcher.BASE_WALK_SPEED, })); }
private void load() { // todo: enable distance spacing once catch supports applying it to its existing distance snap grid implementation. RightSideToolboxContainer.Alpha = 0; DistanceSpacingMultiplier.Disabled = true; LayerBelowRuleset.Add(new PlayfieldBorder { RelativeSizeAxes = Axes.Both, PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Corners } }); LayerBelowRuleset.Add(distanceSnapGrid = new CatchDistanceSnapGrid(new[] { 0.0, Catcher.BASE_DASH_SPEED, -Catcher.BASE_DASH_SPEED, Catcher.BASE_WALK_SPEED, -Catcher.BASE_WALK_SPEED, })); }