private void detach_GLAccountDatas(GLAccountData entity) { this.SendPropertyChanging(); entity.GLDepartmentData = null; }
private void attach_GLAccountDatas(GLAccountData entity) { this.SendPropertyChanging(); entity.GLFundData = this; }
partial void UpdateGLAccountData(GLAccountData instance);
partial void DeleteGLAccountData(GLAccountData instance);
partial void InsertGLAccountData(GLAccountData instance);