public override void create() { base.create(); ImgGibs=FlxG.Content.Load<Texture2D>("Mode/spawner_gibs"); _timer = 0; _fading = false; FlxG.flash.start(new Color(0xd8, 0xeb, 0xa2)); //Gibs emitted upon death FlxEmitter gibs = new FlxEmitter(0,-50); gibs.setSize(FlxG.width,0); gibs.setXSpeed(); gibs.setYSpeed(0,100); gibs.setRotation(-360,360); gibs.gravity = 80; gibs.createSprites(ImgGibs,800); add(gibs); gibs.start(false,0.005f); add((new FlxText(0,FlxG.height/3,FlxG.width,"VICTORY\nSCORE: "+FlxG.score)).setFormat(null,3,new Color(0xd8, 0xeb, 0xa2), FlxJustification.Center, Color.Black)); }