public void MoleMiss(Mole mole) { if(!isRunning) { return; } waveMiss++; CheckWave(); }
public void MoleHit(Mole mole) { if(!isRunning) { return; } waveHit++; GameDriver.Instance.MoleHit(); CheckWave(); }
public void Start() { mole = GetComponentInChildren<Mole>(); }