public void MoleMiss(Mole mole)
 {
     if(!isRunning) {
         return;
     }
     waveMiss++;
     CheckWave();
 }
 public void MoleHit(Mole mole)
 {
     if(!isRunning) {
         return;
     }
     waveHit++;
     GameDriver.Instance.MoleHit();
     CheckWave();
 }
Exemple #3
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 public void Start()
 {
     mole = GetComponentInChildren<Mole>();
 }