public static Result Show( ref ControllerSupportResultInfo pOutValue, ControllerSupportArg showControllerSupportArg, bool suspendUnityThreads) { #if UNITY_SWITCH && ENABLE_IL2CPP if (suspendUnityThreads) { UnityEngine.Switch.Applet.Begin(); Result result = Show(ref pOutValue, showControllerSupportArg); UnityEngine.Switch.Applet.End(); return(result); } #endif return(Show(ref pOutValue, showControllerSupportArg)); }
public static Result Show(ControllerSupportArg showControllerSupportArg, bool suspendUnityThreads) => default; // 0x00A169B0-0x00A16BB0 public static Result Show(ref ControllerSupportResultInfo pOutValue, ControllerSupportArg showControllerSupportArg, bool suspendUnityThreads) => default; // 0x00A16BB0-0x00A16DC0
public static extern Result Show(ControllerSupportArg showControllerSupportArg); // 0x00A16340-0x00A16530 public static extern Result Show(ref ControllerSupportResultInfo pOutValue, ControllerSupportArg showControllerSupportArg); // 0x00A16530-0x00A16640
public static Result Show(ref ControllerSupportResultInfo pOutValue, ControllerSupportArg showControllerSupportArg) { return(new Result()); }