Beispiel #1
0
        public static Result Show(
            ref ControllerSupportResultInfo pOutValue, ControllerSupportArg showControllerSupportArg, bool suspendUnityThreads)
        {
#if UNITY_SWITCH && ENABLE_IL2CPP
            if (suspendUnityThreads)
            {
                UnityEngine.Switch.Applet.Begin();
                Result result = Show(ref pOutValue, showControllerSupportArg);
                UnityEngine.Switch.Applet.End();
                return(result);
            }
#endif
            return(Show(ref pOutValue, showControllerSupportArg));
        }
 public static Result Show(ControllerSupportArg showControllerSupportArg, bool suspendUnityThreads) => default;                                            // 0x00A169B0-0x00A16BB0
 public static Result Show(ref ControllerSupportResultInfo pOutValue, ControllerSupportArg showControllerSupportArg, bool suspendUnityThreads) => default; // 0x00A16BB0-0x00A16DC0
 public static extern Result Show(ControllerSupportArg showControllerSupportArg);                                                                          // 0x00A16340-0x00A16530
 public static extern Result Show(ref ControllerSupportResultInfo pOutValue, ControllerSupportArg showControllerSupportArg);                               // 0x00A16530-0x00A16640
Beispiel #4
0
 public static Result Show(ref ControllerSupportResultInfo pOutValue, ControllerSupportArg showControllerSupportArg)
 {
     return(new Result());
 }