コード例 #1
0
        /// <summary>
        /// Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
        /// </summary>
        public override bool Interact(EntityPlayer par1EntityPlayer)
        {
            if (MinecartType == 0)
            {
                if (RiddenByEntity != null && (RiddenByEntity is EntityPlayer) && RiddenByEntity != par1EntityPlayer)
                {
                    return(true);
                }

                if (!WorldObj.IsRemote)
                {
                    par1EntityPlayer.MountEntity(this);
                }
            }
            else if (MinecartType == 1)
            {
                if (!WorldObj.IsRemote)
                {
                    par1EntityPlayer.DisplayGUIChest(this);
                }
            }
            else if (MinecartType == 2)
            {
                ItemStack itemstack = par1EntityPlayer.Inventory.GetCurrentItem();

                if (itemstack != null && itemstack.ItemID == Item.Coal.ShiftedIndex)
                {
                    if (--itemstack.StackSize == 0)
                    {
                        par1EntityPlayer.Inventory.SetInventorySlotContents(par1EntityPlayer.Inventory.CurrentItem, null);
                    }

                    Fuel += 3600;
                }

                PushX = PosX - par1EntityPlayer.PosX;
                PushZ = PosZ - par1EntityPlayer.PosZ;
            }

            return(true);
        }
コード例 #2
0
        /// <summary>
        /// Called upon block activation (left or right click on the block.). The three integers represent x,y,z of the
        /// block.
        /// </summary>
        public override bool BlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)
        {
            object obj = (TileEntityChest)par1World.GetBlockTileEntity(par2, par3, par4);

            if (obj == null)
            {
                return(true);
            }

            if (par1World.IsBlockNormalCube(par2, par3 + 1, par4))
            {
                return(true);
            }

            if (Func_50075_j(par1World, par2, par3, par4))
            {
                return(true);
            }

            if (par1World.GetBlockId(par2 - 1, par3, par4) == BlockID && (par1World.IsBlockNormalCube(par2 - 1, par3 + 1, par4) || Func_50075_j(par1World, par2 - 1, par3, par4)))
            {
                return(true);
            }

            if (par1World.GetBlockId(par2 + 1, par3, par4) == BlockID && (par1World.IsBlockNormalCube(par2 + 1, par3 + 1, par4) || Func_50075_j(par1World, par2 + 1, par3, par4)))
            {
                return(true);
            }

            if (par1World.GetBlockId(par2, par3, par4 - 1) == BlockID && (par1World.IsBlockNormalCube(par2, par3 + 1, par4 - 1) || Func_50075_j(par1World, par2, par3, par4 - 1)))
            {
                return(true);
            }

            if (par1World.GetBlockId(par2, par3, par4 + 1) == BlockID && (par1World.IsBlockNormalCube(par2, par3 + 1, par4 + 1) || Func_50075_j(par1World, par2, par3, par4 + 1)))
            {
                return(true);
            }

            if (par1World.GetBlockId(par2 - 1, par3, par4) == BlockID)
            {
                obj = new InventoryLargeChest("Large chest", (TileEntityChest)par1World.GetBlockTileEntity(par2 - 1, par3, par4), ((IInventory)(obj)));
            }

            if (par1World.GetBlockId(par2 + 1, par3, par4) == BlockID)
            {
                obj = new InventoryLargeChest("Large chest", ((IInventory)(obj)), (TileEntityChest)par1World.GetBlockTileEntity(par2 + 1, par3, par4));
            }

            if (par1World.GetBlockId(par2, par3, par4 - 1) == BlockID)
            {
                obj = new InventoryLargeChest("Large chest", (TileEntityChest)par1World.GetBlockTileEntity(par2, par3, par4 - 1), ((IInventory)(obj)));
            }

            if (par1World.GetBlockId(par2, par3, par4 + 1) == BlockID)
            {
                obj = new InventoryLargeChest("Large chest", ((IInventory)(obj)), (TileEntityChest)par1World.GetBlockTileEntity(par2, par3, par4 + 1));
            }

            if (par1World.IsRemote)
            {
                return(true);
            }
            else
            {
                par5EntityPlayer.DisplayGUIChest(((IInventory)(obj)));
                return(true);
            }
        }