コード例 #1
0
ファイル: Tile.cs プロジェクト: makaronnik13/SnakeBattle
    public void SetTile(LogicElement.LogicElementType t, bool top = false, SnakeSkin skin = null)
    {
        Image img = image;

        if (top)
        {
            img = frontImage;
        }



        _content  = t;
        ZRotation = 0;
        switch (t)
        {
        case LogicElement.LogicElementType.MyBody:
            if (skin == null)
            {
                img.sprite = _baseSprite;
                break;
            }
            img.sprite = skin.Body;
            break;

        case LogicElement.LogicElementType.MyHead:
            if (skin == null)
            {
                img.sprite = _baseSprite;
                break;
            }
            img.sprite = skin.Head;
            break;

        case LogicElement.LogicElementType.MyTail:
            if (skin == null)
            {
                img.sprite = _baseSprite;
                break;
            }
            img.sprite = skin.Tail;
            break;

        case LogicElement.LogicElementType.MyAngle:
            if (skin == null)
            {
                img.sprite = _baseSprite;
                break;
            }
            img.sprite = skin.Angle;
            break;

        case LogicElement.LogicElementType.None:
            img.sprite = _baseSprite;
            if (top)
            {
                // img.color = new Color(1,1,1,0);
            }
            break;
        }
    }
コード例 #2
0
 public void Init(SnakeSkin ss)
 {
     _shopObject            = ss;
     ItemName.text          = ss.SkinName;
     ItemCost.text          = ss.SkinCost + "";
     ItemPreview.sprite     = ss.Head;
     ByeButton.interactable = Player.Instance.Money >= ss.SkinCost;
     InfoButton.onClick.AddListener(ShowInfo);
     ByeButton.onClick.AddListener(Buy);
 }
コード例 #3
0
    public void ChooseSkin(SnakeSkin skin)
    {
        if (CurrentSnake == null)
        {
            return;
        }

        if (!CurrentSnake.Skin.Base)
        {
            Player.Instance.AddSkin(CurrentSnake.Skin);
        }

        CurrentSnake.Skin = skin;
        if (!skin.Base)
        {
            Player.Instance.RemoveSkin(skin);
        }

        SnakeUpdated();
    }
コード例 #4
0
ファイル: Shop.cs プロジェクト: makaronnik13/SnakeBattle
    public void Buy(object shopObject)
    {
        switch (shopObject.GetType().ToString())
        {
        case "ModuleHolder":
            ModuleHolder moduleHolder = (ModuleHolder)shopObject;
            Player.Instance.Money -= moduleHolder.Cost;
            if (moduleHolder.moduleType == ModuleHolder.ModuleType.Simple)
            {
                Player.Instance.Modules.Add(new SimpleModule(moduleHolder));
            }
            else
            {
                Player.Instance.Modules.Add(new ComplexModule(moduleHolder));
            }
            break;

        case "SnakeSkin":
            SnakeSkin snakeSkin = (SnakeSkin)shopObject;
            Player.Instance.Money -= snakeSkin.SkinCost;
            Player.Instance.AddSkin(snakeSkin);
            break;

        case "LogicElement":
            LogicElement logicElement = (LogicElement)shopObject;
            Player.Instance.Money -= logicElement.ElementCost;
            Player.Instance.AddElements(logicElement, 1);
            break;

        case "ShopBonus":
            ShopBonus bonus = (ShopBonus)shopObject;
            Player.Instance.Money -= bonus.BonusCost;
            Player.Instance.AddBonus(bonus);
            break;
        }
    }
コード例 #5
0
 public void RemoveSkin(SnakeSkin ss)
 {
     PlayerData._skinsIds.Remove(ss.SkinName);
     OnSkinListChanged();
 }
コード例 #6
0
 public void AddSkin(SnakeSkin ss)
 {
     PlayerData._skinsIds.Add(ss.SkinName);
 }
コード例 #7
0
 private void OnEnable()
 {
     _skin = (SnakeSkin)target;
 }
コード例 #8
0
 public void Init(SnakeSkin lm)
 {
     _skin          = lm;
     SkinImg.sprite = lm.Head;
     GetComponent <Button>().onClick.AddListener(ChooseSkin);
 }
コード例 #9
0
ファイル: Snake.xaml.cs プロジェクト: aloneplayer/BenProjects
        private void CreateSkin(int count)
        {
            this.PlaySkin();

            while (count > 0)
            {
                KeyValuePair<SnakeBody, CellPoint> body = this.snakeBodyList.Last();

                CellPoint skinPoint = body.Value;
                SnakeSkin skin = new SnakeSkin();
                skin.SetValue(Canvas.LeftProperty, (double)skinPoint.X * this.cellSize);
                skin.SetValue(Canvas.TopProperty, (double)skinPoint.Y * this.cellSize);
                this.skinList.Add(skin, skinPoint);
                this.canvasSkin.Children.Add(skin);

                this.emptyCells.Remove(skinPoint);

                canvasSnake.Children.Remove(body.Key);
                this.snakeBodyList.Remove(body.Key);
                count--;
            }
        }