コード例 #1
0
        /// <summary>
        /// Returns whether an in-progress EntityAIBase should continue executing
        /// </summary>
        public override bool ContinueExecuting()
        {
            EntityLiving entityliving = Attacker.GetAttackTarget();

            if (entityliving == null)
            {
                return(false);
            }

            if (!EntityTarget.IsEntityAlive())
            {
                return(false);
            }

            if (!Field_48264_f)
            {
                return(!Attacker.GetNavigator().NoPath());
            }

            return(Attacker.IsWithinHomeDistance(MathHelper2.Floor_double(EntityTarget.PosX), MathHelper2.Floor_double(EntityTarget.PosY), MathHelper2.Floor_double(EntityTarget.PosZ)));
        }